GTA Online's slot machines are rigged and the NPCs are
- GTA Online's slot machines are rigged and the NPCs are
- GTA 5 Online Secret Casino Slot Machine Found! New Leaked
- gta online casino slot machine glitch zujv
- GTA: Online: List of glitches still in the game
- WIN JACKPOT $2500000 EVERYTIME WITH THIS SLOT MACHINE
- GTA Online's New Casino Is Great Even If You Aren't Rich
- GTA Glitch- New Glitch Discovered In GTA Online Diamond
- [GLITCH] How To Max Spin On ANY Slot Machine For FREE
- GTA Online Inside Track glitch: How to use the GTA Online
- Glitches in GTA Online | GTA Myths Wiki | Fandom
gta online slot machine glitch
gta online slot machine glitch - win
Solo glitch/ exploit I guess
Edit: Video to help explain:
https://youtu.be/b51ixKZeJUA Using the outfit force save* you can use the diamond slots machine to slowly work up money, when you hit your first big jack pot use the force save and continue to hit the machine at full bet - likewise if you run out of chips, do the glitch :: it has made me 4mil in about 20 mins (I continued for another hour but didn’t have much luck) I also started tallying my results for the odds and how often you should expect a decent payout**.
- To do this, you want to get a decent amount of chips - about 25-100k does the job and enter the casino, when you get to the slot, change your outfit and this will trigger a save (shown in the bottom right of the screen with an orange circle); wait for this to go and then sit down at the slot. Hit until you lose everything then disconnect your internet (easy to do on PS4, by going to [settings]>[Network]>[connect to internet] turn it off, wait a second then turn it back on) when you load up GTA again, you will be taken to story - from there load into gta online and you will have all the chips you had when you did the outfit change.. Also whenever you win big or have more chips than what you started with, re-do the force save as a kind of checkpoint. {Also set spawn to last location or a penthouse at the casino}
** 2 big wins (3 of a kinds) 66 small wins (getting one or two diamonds) 320 losses (no match or single diamonds) and 0 jackpots (3 triple diamonds) - however I did get a jackpot approx 400-800 spins before I started the tally
Therefore (approximately): you get a decent win every 160 spins.
Thank you if you read all that lol - I did kinda go on and I hope you go make millions!
Edit: once you have about 700k, it may be useful to use this on the horse races by betting on an unlikely horse until you win or lose everything.
submitted by Doodlebob414 to gtaglitches [link] [comments]
The Current State Of RDO For Veterans, Casuals & Newcomers Alike.
I've seen a lot of back and forth between veteran players, casuals & newcomers alike about this update, Rockstar and the game in general. Some are against thier actions, some defend them and some are neutral. Personally I love the game I played during BETA and now on PC, but I also despise it for it's issues. This latest update feeling like one big warning to stop playing altogether. For now, I'm taking a break from playing. So I've compiled and left a list of issues, general facts and lack-of for people to better judge & talk about the current situation of the game below:
•Online was first released in BETA November 2018, during BETA they introduced Microtransactions with a very scarce amount of content.
•Online later came out of BETA in May 2019 still scarce in content, and then in September it's first major update introducing 3 core roles.
•As a comparison to GTA Online, RDO lacks the Rockstar Editor, Creator Mode, Private Free Roam, aim locked Free Roam/PVP Modes (Free Aim or Auto Aim) & even text chat on PC.
•There was a 7 month period with no news or any information about an update alongside the community protesting as clowns to garner some communication from Rockstar to no avail.
•The collector role was nerfed/randomized due to how rockstar underestimated the ingenuity of the community, one of the main reasons being it was the best paying and easiest to do with a player guided map. Rather than also balancing other roles to make them equal. Such as bounty targets/target rewarding a measly $2
•Naturalist update releases, a sort of rehash of the collector role that lacks in useful content such as re-skins of the exact same legendary coat, being punished for killing animals despite a separate role & dailies that depend on it, pumping animals full of 20 rounds of sedative ammo just to take a sample, overpriced tonics & gold pamphlets that allow you to become an animal in a limited area for a limited amount of time for seemingly no purpose.
•We get outlaw passes, limited time content that relies solely on purchased or earned Gold along with XP or gold rank ups. This taking up a decent portion of content that people tend to get fixated on. This tactic alongside limited time stock clothing is just to put pressure on the purchase of Gold Bars (If you're running low) and to keep player numbers afloat for a longer period. (Fallout 76 has a similar tactic with Atomic Shop Items only being available for a limited time and the Legendary Run) We even have/had legendary bounties, emotes and legendary animals drip fed to us to drag out the update.
•Most of the new content that is added is either locked behind a Role or the Outlaw pass, hair styles, clothing, skills, horses, weapon styles, even emotes and walking styles. So essentially, we have to pay to unlock content so we can then buy or earn said content in game. Sounds a lot like buying a DLC pack with extra steps (As a comparison to GTA Online they can get 200+ new clothing options, hair styles, multiple vehicles, emotes, weapons, walking styles and tattoos immediately available to purchase or are free such as emotes and walking styles)
•There was a period after a botched update for about 1 to 2 days where the game was utterly broken and couldn't actually be played on consoles, they eventually reverted to a previous patch. People lost hard earned streaks and got no compensation for their screw up unless directly reported on an individual basis.
•There is often rampant hacking with modders even being able to stop themselves from being reported and being able to crash your system or boot you from a session, alongside bad Peer to Peer connection rather than dedicated servers. Hackers have even gotten players banned for tricking people into opening nearby illegitimate spawned treasure chests.
•There are many bugs and glitches that still haven't been patched to this day. Not to mention new bugs that come with new updates. For instance: (Not being rewarded XP & money, gold bar coupons not being rewarded, the infamous hanging gun bug, black screens, crashing, not being rewarded money for sales, NPC's suddenly firing their whole clip at you within less than a second, cloth wraps reverting to a different colour, gun belts floating, UI Errors such as not being able to use coupons or browse the full selection of bar decor and much more)
•Next to no advertising or info about this latest update before it released besides a small paragraph at the end of a social club post about the $5 Sale Of RDO. GTA Online on the other hand getting 3 in-game teases and 2 separate video teasers and a main post introducing a new island to a game that has been around for 7 years and 3 console generations now.
•We now have the daily challenge nerf that not only resets your streak automatically but is also rewarding half as much gold. As an example, with the old system if you did 5 daily challenges a day for 4 weeks you'd end up with 49 gold. If you did the same with the new system you'll get 24 gold. If you were to stay at the same pace and do 5 challenges a day with the new system you'd have to do it for 8 weeks straight or alternatively 10 challenges a day for 4 weeks to earn the same as the old system.
•With this latest update, technically they've added time limited pay-to-win skills/benefits behind an outlaw pass. Standard Ammo Capacity Upgrades, multiple meat cooking and wilderness camp fast travel (Outlaw Pass 5 has also leaked and is in the game files and has further ammo skill upgrades included such as arrows and varmint ammo) That's a slippery slope that could potentially lead to bigger and better things being P2W.
•We have to pay an extra 15 Gold towards the "Prestigious Bounty Hunter License" despite having already bought a license for the role.
This update alongside the standalone sale of RDO is nothing but a way to draw in and nickel & dime new unaware players of thier money. All the new players lured in by a cheap game will most likely know nothing of what the game was previously like. I saw one post of someone on here who bought it and spent £45 on gold bars to get the pass, roles and also advance the pass. And he didn't yet receive his free gold bar benefit tokens back from it. Don't forget that everyone before this had paid upwards of £45 or £89 for the base game or ultimate edition which includes Online benefits.
"It's free content bro, quit complaining" Just because it's technically free does not mean it's exempt from criticism. Especially being a live service game & the way they market and dish out their content. Might as well BE a paid DLC pack.
"You're just entitled gamers who want everything free and easy" At the end of the day it's a game, we play it because we want to have fun or to escape from the realities of day to day life. Not to feel like we're working a minimum wage job to survive. Why would you defend a nerf that makes the game harder not just for veterans but newcomers alike and sucks the general enjoyment out of the experience?
"They need money to give us free content bro" If that's the case, then the online content and live service they're currently providing people is pretty lacking and crap, plain and simple. If anything spending money towards the game in it's current state is only going to encourage them to stick with their new strategy. That being said, not everything they do is terrible. Some changes are good, such as the new $$$ bounties.
At the end of the day, we shouldn't be FORCED into a harder grind experience just to HOPE for some good future content. You can clearly see what title Rockstar & Take Two favor most, GTA Online their cash cow. If the content they put out for RDO was actually decent and bug free there wouldn't be this much uproar from everyone. People might actually be more inclined to buy gold bars if the content was good and consistent. If we're expected to further fund the content online they should at the very least listen and communicate with the community. They're a multi million/billion dollar studio, not a small indie dev team. I'm sure they can afford to produce better content and live services than what's currently available for a AAA experience.
The game is a bit like a slot machine, you can pay little for lesser reward but loose less cash (Grind) or double down for improved reward but bigger loss (Pay for gold) Either way when the wheels stop (Content Update) You're gunna get something, but it doesn't mean it's going to be what you wanted or what you were hoping for no matter what option you choose.
submitted by Gurtrude22 to RedDeadOnline [link] [comments]
The Diamond Casino & Resort FAQ Megathread
Last updated 2:00 EST, 27 July RIP my inbox All new posts asking about information already provided here will be removed and redirected here to reduce redundancy.
Release
As of 5:15 EST, the update has released on PS4, Xbox One, and PC.
- 3.4GB on PS4
- 3.2GB on Xbox One
- 2.9GB on Steam
- 2.6GB on Social Club.
On the note of releases... Some countries will not be able to access certain content from this update due to gambling laws. Thankfully though, players from these countries will still be allowed to download the update in general.
Money for Diamond Casino
For ways to make money to afford the new DLC content, along with methods to make an empty lobby to do CEO/MC work, check the Mega Guide.
Tips
- You only need $50,000 to register as a VIP! If you have at least that much, you can register as a VIP for 4 hours and get access to VIP missions (which can be done in an invite only session), giving you a lucrative way to save up.
- If you own both a crate warehouse and vehicle warehouse, you could use them together to make more money overtime than you could by using either exclusively. Use your sourcing/exports between crate pickups and sales, and you'll be getting the best of both worlds, gaining from the postive money-making aspects of both.
Content and Prices
Content that has initially released with the update.
Southern San Andreas Super Autos
- Weeny Issi Sport - $897,000
- Vapid Caracara 4x4 - $875,000
Legendary Motorsport
- Annis S80RR: $2.6million
- Enus Paragon R: $905,000
- Obey 8F Drafter: $718,000
- Truffade Thrax: $2.3million
Penthouses
- Cash Pad: $1.5million
- Party Penthouse: $3.78million
- High Roller: $6.5million
- "Design Your Own": $1.5million
Penthouse Customizations
- Colour options: $215,000 or $258,500
- Pattern options: $92,000 - $210,000
Penthouse Addons
- Lounge Area: $400,000
- Media Room: $500,000
- Spa: $800,000
- Bar and Party Hub: $700,000
- Private Dealer: $1.1million
- Office: $200,000
- Extra Bedroom: $200,000
- Garage: $800,000
Gambling
As this is a Casino-centric update, there's plenty of ways to gamble away your hard-grinded money.
The gambling in this game centers around a new form of currency, called Chips. These chips are pretty much like real-world gambling chips, with a one-to-one dollar value, except you keep your chips when you leave the casino. Chips are an actual currency in GTA Online, as they can be used to purchase exclusive items from a shop inside the casino, along with being used to bet with when playing the Gambling Games, listed below
- Slot Machines: There's plenty of options to choose from, but they all perform the same way. Spend some chips, and let the RNG decide whether or not you earn anything from it.
- Blackjack: Casino style blackjack with up to four simultaneous players, all of which play against the dealer. Anyone who beats the dealer individually wins, anyone who the dealer beats individually loses, and if the dealer gets Blackjack (an Ace and 10/face-card), everyone immediately loses. Assuming your initial hand isn't a Blackjack, you have the option of doubling-down, which doubles your initial bet with the caveat of only being able to hit once.
- Poker: Three-card poker. You make your bets, check your hand, and similar to Blackjack, each player wins if their hand is better than the dealer's, and the dealer beats whoever has a worse hand than him. While there is no option to double-down, how much you win does depend on how good of a hand you have. The better your hand, the more you win. Also, while you can fold your hand, you lose your initial bet anyway.
- Horse Racing: Pretty much standard horse racing bettering. You choose a horse, you put your money down, and if you bet correctly, you get double the amount you bet in return. Otherwise, you just lose the amount you bet.
To gain more chips, there is a counter inside the casino where you can buy them, however you are limited in how many you can buy per day (real-world 24 hours). As standard, you can buy a maximum of 20,000 chips per day, but if you own a penthouse of any tier, you can buy up to 50,000 chips per day. Chips can also be traded in for money, but there does not appear to be a limit on this. No matter how many chips you win from gambling, it appears that you can trade them all in at once for the equivalent dollar value.
Lastly, there is the Wheel. It's a roulette wheel that you can only spin once per day, which costs $500 per spin. There are twenty reward slots, and since some rewards are in multiple slots, they have greater chances of being selected. The biggest note about this wheel however is that there is one slot in which you can win a free car! What makes this so significant is that since the car takes a 1/20 slot on the wheel, that means you still have a 5% chance of winning a free high-value vehicle! Compared to most online games, that's pretty much the most generous RNG you can get.
Business and Missions
coming soon
FAQ
Are there any differences between the penthouses
For once, yes! Well, technically... they're the same basic property layout, but each option gives you different addon options.
- The Cash Pad: The basic Penthouse with no property addons available . You cannot purchase a garage, extra bedroom, lounge, etc. with the Cash Pad. You can, however, purchase penthouse customizations (colour and wall patterns).
- The Party Penthouse: Gives you certain of the addon options: the main Penthouse, the Extra Bedroom, the Lounge Area, the Spa, and the Bar and Party Hub. You are locked to these options, no more, no less.
- The High Roller: Gives you all of the property addons as standard, and the most expensive penthouse customization options... this means that you cannot choose your own colour and wall patterns with this version.
- The "Design Your Own": ...What should be the standard option. It gives you the basic penthouse and allows you to choose which addons and customizations you want, with an extra cost for each one, of course. Just get this one. You can also renovate this option later, allowing you to purchase more addons and change your customizations later.
What do the Penthouse Addons do?
- Lounge Area: Allows you to purchase the other Penthouse Addons (except for the Extra Bedroom and Garage, which are the only items addons that can be purchased without a Lounge).
- Media Room: You know the cinemas around Los Santos? The ones that play a few 5 minute animated films on repeat? That, but in a Penthouse.
- Spa: Gives you access to a hot tub and a Personal Stylist. The Stylist's services are the same as the ones spread around Los Santos (hair, contacts, and make up), but they're all free.
- Bar and Party Hub: Allows you to consume drinks that instantly intoxicate your character, along with access to special arcade games that aren't available anywhere else in the game.
- Private Dealer: Allows you to play gambling games in your penthouse.
- Office: Adds a standard computer, a Gun Locker, and a money vault (don't get excited, it's just aesthetic).
- Extra Bedroom: Bedrooms in owned properties in GTA Online are used as spawn points, so why can you pay to have an extra one? Because you can now allow a friend of yours to claim it! The Extra Bedroom allows a friend of yours to use your penthouse as a spawn apparently, though the exact implementation of this is not completely clear.
- Garage: Access to the Penthouse's garage bay.
How do I get the armored car?
- To recieve the Enus Paragon R (Armoured), you have to complete the Diamond Casino's mission series, which you must own a penthouse to access. Once of the missions are complete, you'll be given the vehicle for free! But remember, it's uninsured and you only get it once, so immediately go into passive mode and take it to the nearest Los Santos Customs to insure it, or else you could lose the vehicle permanently.
Passive Mode
Good news, passive mode has been fixed!
- Passive Mode can now no longer be active when using a weaponized vehicle
- A Passive Mode cooldown of 2 minutes is now in place for players who have just killed another player
- Players now must wait 5 minutes before they can activate Passive Mode again after disabling it
- Players now must wait 30 seconds before they can disable Passive Mode after activating it
These changes make is so that grievers can no longer abuse passive mode, or at least no where near as easily. If you start to get the upper-hand on a griefer and destroy whatever death-machine they're using to troll you, or if you confront them in a death-machine of your own, they can't abuse Passive Mode to try to get the upper-hand on you!
Solo Session
Check the Mega Guide for ways to push yourself into a public Online session with no one else in it. Keep in mind that some missions and abilities are unavailable if there's no one else with you though!
Bugs and Glitches
- Apparently on PS4 and Xbox One, you must have full size of GTA V available to download the update, so if you have less than ~60GB free, you may have trouble downloading the update. This does not mean that the entire game is re-downloaded, it just means that the update may not download if you don't have that much space available.
Credits
Special Thanks: u/Rebored_Warrior - Sent me the official patch notes link!
- u/LordMcze - Information on countries that restrict players from gambling functions.
submitted by L131 to gtaonline [link] [comments]
Did I get banned?
I did kiddions casino glitch where you rig the slot machines and spent about 30 mil, it says that GTA V Is offline and that social club is currently experiencing technical difficulties and online services have been temporarily disabled, or is this an issue that other people have been having?
submitted by tsirtsa to Gta5Modding [link] [comments]
Gta 5 Online New Solo Arena unlimited money glitch method, Dupe a car ever 6 minutes after setup with rinse and repeat steps!
https://youtu.be/hfH1IbT-N48 Requirements: Arena, Bunker, Moc, Rc bandito, if u dont have one u can always use the pissawer method:
https://youtu.be/-6WERP8F9cI Make sure the car u want to duplicate is in your moc Make sure you have elegys in your arena. Make sure your in a public session
- In your arena make your way to the career wall, and just access your carreer wall and go to the small tv and when your at your small press TRIANGLE for ps4 or Y for xbox to enter leaderboards.
- Once your at your leaderboards press options and join a friend thats playing gta, and if u dont have friends join a gta 5 community and join somebody from there
- Once u did join somebody playing gta 5 online, its gonna give u the alert to join there session and just stay on that screen.
now this is where the tricky part comes in. The key to hitting the new solo workaround is the longer you stay on that alert the more of a chance the guy that your joining will leave the session.
So ive tried about 3 times to join someones sessions after 20 min so, when i waited about 35 to 40 min it worked but to hit this glitch u gotta be lucky. But if not then stick to the one where u use a friend to do it
- Once u wait your time and hit accept on the alert to join the persons session and if he did leave the session while u were waiting it should say unable to join there session and redirect you back to the arena and u should still be on the leaderboards screen.
- Once your on the leaderboards screen press options and start up a titan of a job and leave the job and u should be back at the arena invisible with the leaderboards popped up, after that guys make your way downstairs to the spectator event
SPECTATOR EVENT INSTRUCTIONS: PS4: when u go to the spectator event u press X to enter and when u open the door u press O, and when your screen gets blurry and u see loading on the bottom right u press SQUARE and then change to a story character, and decline the alert that asks u to enter story mode.
XBOX: when u go to the spectator event u press A to enter and when u open the door u press B, and when your screen gets blurry and u see loading on the bottom right u press X and then change to a story character, and decline the alert that asks u to enter story mode.
- After that your screen should be blurry, after that make your way to a vending machine and pull up your phone and go to quick job and your character should disappear, after that your gonna want to disconnect and reconnect your controller back and press RIGHT on the dpad to purchase something from the vending machine and your character is gonna reapear,
- After that go to the blue bubble and press LEFT on the dpad to access the security cameras and just back out of that, after u backed out cameras make your way to any car and drive out and u should fall under the map and u should spawn somewhere accross the map, and wheb u spawn in call in a buzzard or get into a street car and make your way to your bunker.
- When your at your bunker retire from your ceo if your in one and enter. Once your in your bunker make your way to the moc and go inside, once your inside get into the car u want to duplicate and drive out your moc.
- And your car is gonna be in the bunker storage slot, once your car is in the bay storage in your bunker just get out the car and go to the the bunker door and just hit exit bunker and your bunker should be glitched out. After that your gonna enter your interaction menu and go to inventory and request your rc bandito.
- Once u request your rc bando u should spawn in at the docks and once your there call in your buzzard or get into a street car and make your way to your Arena and when u arrive, retire from your ceo and enter the arena.
Guys the set up is over from here
- Once your in your arena Get into a car u want to REPLACE and just drive out and u should spawn in across the map again. After that call in your buzzard or get into a street car and make your way to your bunker. Once your at your bunker retire from your ceo and enter your bunker get into the car u wanna duplicate and just get out, after u get in and out of your car make your way to your moc and enter the moc. And run thru the whole moc and exit the trailer
- And once u exit the trailer make your way back to your car and drive it into the moc and its gonna ask u to replace a car, just accept that alert and once u have accepted it, Congratulations you have successfully duped your car, After that drive your car out the moc and leave it in the bunker bay. If u wanna dupe another car REPEAT STEPS 9-10!
To fix blurry screen either join your lester heist or join someone in a different targeting mode n decline
To check your maps pull out your phone and go to browser and then just press options
Original founders: final footy and apokalypt Solo work around founder: Obese giraffe
submitted by Kurdking1440 to gtaglitches [link] [comments]
MAME 0.196
MAME 0.196, our March release, is here just in time for Easter, and it’s packed with all the goodness you’ve come to expect. In a very exciting development, Team Caps0ff have
extracted the C-chip data for Volfied, Superman, Rainbow Islands, and most importantly, Bonze Adventure. This cleanly fixes some of the most long-standing emulation issues in MAME. The improvements to Sega Model 2 have continued, with Virtua Fighter 2 and Motor Raid now considered working. Other Model 2 games are greatly improved as well.
For fans of 8-bit home computers, MAME 0.196 has improved ZX Spectrum family emulation, fixing many graphical glitches. A QuikLoad option has been added to several CP/M-80 machines, allowing .COM files to be loaded directly after the operating system has booted. Emulated IEEE-488 (GPIB) can now be tunnelled over sockets, opening up the possibility to simulate peripherals outside MAME. Interpro progress has continued, and is now at the point where you can boot the rebuild floppy.
Other new working arcade games include Big Buck Hunter, an older joystick-controlled version of Ghox, and a rare unprotected version of Opa Opa. With some fixes to our vector maths, War: The Final Assault is working, and Gunpey has been made playable using decompressed sprite data extracted from a working board. New LCD hand-helds include Dennis the Menace, Double Dragon 3, Jurassic Park, Spider-Man, The Addams Family, The Flash, and X-Men - Project X.
In an emulation first, MAME 0.196 supports QSound DSP emulation. For now, it’s only enabled for the vgmplay driver by default, and it requires a fairly fast computer to emulate at full speed. It will be enabled by default when system requirements are a bit more modest. The SH-4 recompiler has been enabled by default for Dreamcast-derived systems, giving substantial performance improvements.
Of course, there are plenty of other improvements. As always, source and Windows binaries are available from
the download page.
MAMETesters Bugs Fixed
- 00205: [Crash/Freeze] (asuka.cpp) bonzeadv: After dying in cave accessed via the secret hole, you restart trapped in darkness (Caps0ff)
- 00377: [Crash/Freeze] (asuka.cpp) bonzeadv: From third level, game hangs on dying because restart level is wrong (Caps0ff)
- 06287: [Graphics] (spectrum.cpp) spectrum, spec128, specpl3e: All in-game sprites from Comando Tracer flicker when moving (geecab)
- 06425: [Graphics] (spec128.cpp) specpl3e: Sprites flickering at level 2 and 6 in Terminator 2 - Judgement Day (geecab)
- 06869: [Plugins] Lua Cheat Plugin: Some cheat commands are ignored using Lua cheat engine (Carl)
- 06894: [Crash/Freeze] (taito_f3.cpp) ridingf, ringrage and clones: Exception after logo is displayed (cam900)
- 06895: [Graphics] (rohga.cpp) Many sets in rohga.cpp: Graphic “strips” of corruption (cam900)
- 06900: [Graphics] (holeland.cpp) holeland, holeland2: Priority bug on the boss level (Angelo Salese)
- 06908: [Speed] (iteagle.cpp) bbhcotw, bbh2sp: Game runs slow on certain levels despite being 100% in MAME (snow?) (Ted Green)
- 06917: [Sound] (artmagic.cpp) cheesech: New NVRAM causes a blasted sound on Get Ready screen at beginning of game (AJR)
- 06921: [Sound] (vigilant.cpp) All sets in vigilant.cpp: No sound (AJR)
New working machines
- Big Buck Hunter (v1.00.14) [coolmod]
- Casio RZ-1 [Arashikage, Dirk Best, R. Belmont]
- Dennis the Menace (Tiger handheld) [hap, Sean Riddle]
- Double Dragon 3 - The Rosetta Stone (Tiger handheld) [hap, Sean Riddle]
- Jurassic Park (Tiger handheld) [hap, Sean Riddle]
- Spider-Man (Tiger handheld) [hap, Sean Riddle]
- The Addams Family (Tiger handheld) [hap, Sean Riddle]
- The Flash (Tiger handheld) [hap, Sean Riddle]
- Warai no Hana Tenshi [yukaritamura]
- X-Men - Project X (Tiger handheld) [hap, Sean Riddle]
New working clones
- Acorn Electron (64K Master RAM Board) [Nigel Barnes]
- Big Buck Hunter II - Sportsman's Paradise (v2.02.08) [Ted Green]
- Big Buck Hunter II - Sportsman's Paradise (v2.02.09) [Ted Green]
- Dragon 64 (HD6309E CPU) [David Ladd]
- Ghox (joystick, older) [caius]
- Irion [Robbbert, mcp]
- Master Boy (Spanish, PCB Rev A) [ARPA, Recreativas.org]
- Opa Opa (Rev A, unprotected) [ShouTime, Charles MacDonald, Smitdogg, The Dumping Union]
- Street Fighter II: The World Warrior (Thunder Edition, bootleg, set 2) [coolmod, The Dumping Union]
- Street Fighter III 3rd Strike: Fight for the Future (Japan 990512) [Guru]
- Street Fighter III 3rd Strike: Fight for the Future (Japan 990608) [Guru]
- Super Cobra (bootleg, set 2) [Belike]
- Tano Dragon 64 (NTSC; HD6309E CPU) [David Ladd]
- The Real Broadway (9131-20-00 R0C) [Brian Troha, The Dumping Union]
- TI-73 Explorer (bootleg) [Julian Lachniet, critor]
Machines promoted to working
- Gunpey (Japan) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood]
- Mephisto Amsterdam [Sandro Ronco]
- Motor Raid - Twin [Angelo Salese, R. Belmont, O. Galibert, ElSemi]
- Virtua Fighter 2 (Version 2.1) [Angelo Salese, R. Belmont, O. Galibert, ElSemi]
- War: The Final Assault (EPROM 1.9 Mar 25 1999, GUTS 1.3 Apr 20 1999, GAME Apr 20 1999) [Ted Green]
Clones promoted to working
- Eyes (Italy) [Corrado Tomaselli, The Dumping Union]
- Mephisto Dallas [Sandro Ronco]
- Mephisto Dallas 16 Bit [Sandro Ronco]
- Mephisto Dallas 32 Bit [Sandro Ronco]
- Mephisto Roma [Sandro Ronco]
- Mephisto Roma 32 Bit [Sandro Ronco]
- Virtua Fighter 2 [Angelo Salese, R. Belmont, O. Galibert, ElSemi]
- Virtua Fighter 2 (Revision A) [Angelo Salese, R. Belmont, O. Galibert, ElSemi]
- Virtua Fighter 2 (Revision B) [Angelo Salese, R. Belmont, O. Galibert, ElSemi]
- War: The Final Assault (EPROM 1.3 Apr 7 1999, GUTS 1.3 Apr 7 1999, GAME Apr 7 1999) [Ted Green]
- War: The Final Assault (EPROM 1.6 Jan 14 1999, GUTS 1.1 Mar 16 1999, GAME Mar 16 1999) [Ted Green]
- War: The Final Assault (EPROM 1.91 Apr 13 1999, GUTS 1.3 Apr 7 1999, GAME Apr 7 1999) [Ted Green]
New machines marked as NOT_WORKING
- Badlands (Konami, set 1) [Angelo Salese]
- Casio CZ-101 [Dirk Best]
- Casio HT-6000 [Dirk Best]
- CIT-101 [Doug Crawford]
- Diablo HyType II Series 1300 CPU [Edström]
- e-kara (US?) [Sean Riddle, Peter Wilhelmsen]
- e-kara Volume 1 (US?) [Sean Riddle, Peter Wilhelmsen]
- e-kara Volume 2 (US?) [Sean Riddle, Peter Wilhelmsen]
- EA Sports Madden Football (NTSC) [Sean Riddle, Peter Wilhelmsen]
- Excite Fishing DX (Japan) [Sean Riddle, Peter Wilhelmsen]
- Let's! TV Play Classic - Namco Nostalgia 1 [Sean Riddle, Mr. Do]
- Let's! TV Play Classic - Namco Nostalgia 2 [Sean Riddle, Peter Wilhelmsen]
- Let's! TV Play Classic - Taito Nostalgia 2 [Sean Riddle, Mr. Do]
- Lord Of The Rings - Warrior of Middle-Earth [Sean Riddle, Peter Wilhelmsen]
- Lucky Draw (Pinball) [PinMAME]
- Milton Bradley Electronic Milton [Sean Riddle]
- MX Dirt Rebel [Sean Riddle, Peter Wilhelmsen]
- Photo Play 2004 [Asure, The Dumping Union]
- Play TV Football (NTSC) [Sean Riddle, Peter Wilhelmsen]
- Play TV Rescue Heroes [Sean Riddle, Peter Wilhelmsen]
- Play TV Snowboarder (Blue) (NTSC) [Sean Riddle, Peter Wilhelmsen]
- Poly Proteus (Standalone) [Nigel Barnes, Andrew Trotman]
- TV Wild Adventure Mini Golf [Sean Riddle, Peter Wilhelmsen]
New clones marked as NOT_WORKING
- Arbiter Discmonitor A-01 [Nigel Barnes]
- Badlands (Konami, set 2) [Angelo Salese]
- ConnecTV Snowboarder (Blue) (PAL) [Sean Riddle, Peter Wilhelmsen]
- Daytona USA (GTX 2004 Edition) [anonymous]
- Earthshaker (Prototype) (PA-4) [PinMAME]
- Game King (EZ Pay, v4.0) [unknown]
- Strange Science (Rev C) [Gerald (COY), The Dumping Union]
- Super Seven [caius, The Dumping Union]
- TI-83 Plus (bootleg) [Julian Lachniet, critor]
- TI-84 Plus (Boot Code 1.02) [Julian Lachniet, critor]
- TI-84 Plus (Boot Code 1.03) [Julian Lachniet]
- TI-84 Plus (bootleg) [Julian Lachniet, critor]
- TI-84 Plus Color Edition (Boot Code 5.00) [Julian Lachniet, critor]
- TI-84 Plus Color Edition (Boot Code 5.15) [Julian Lachniet]
- TI-84 Plus Color Edition (Boot Code 5.30) [Julian Lachniet]
- TI-84 Plus Orion (Boot Code 1.02) [Julian Lachniet]
- TI-84 Plus Orion (Boot Code 1.03) [Julian Lachniet]
- TI-84 Plus Orion (bootleg) [Julian Lachniet]
- TI-84 Plus Silver Edition (Boot Code 1.03) [Julian Lachniet]
- TI-84 Plus Color Silver Edition (Boot Code 4.0) [Julian Lachniet]
- TI-84 Plus Silver Edition (bootleg) [Julian Lachniet, critor]
New working software list additions
- archimedes: 3D Construction Kit [Nigel Barnes]
- camplynx_flop: BASIC-80 Rev.5.2, BASIC-E Compiler v2.0, Battleships, C/80 Compiler 3.1, CalcStar v1.0, CP/M ver 2.2 BIOS 1.00, CP/M ver 2.2 BIOS 1.02, DataStar v1.4, dBASE II, Delta Wing, fig-FORTH 1.1A, FORTRAN-80, Gomoku, Hangman, Introductory Tape (128K), LogiChess 2.2, Lynx JM Utilities Disk v1.0, Lynx Revival Group - Volume 1, Micro-COBOL v2.1, Monster Mine, PeachCalc v1.01, ReportStar v1.00, Roader, Slot Machine, Treasure Island, TURBO Pascal v2.00A, WordMaster v1.20, WordStar v3.00 [Nigel Barnes]
- ibm5150:
- Blockout, Secret Agent, SimCity (3.5", v1.02), SimCity (3.5", v1.07), SimCity (5.25", v1.02), SimCity (5.25", v1.07), Speedball (re-release), Stunts (3.5") (USA), Stunts (5.25") (USA) [ArcadeShadow]
- DeluxePaint II-PC (French), HP Terminal Program HP24597A, Links - The Challenge of Golf (v1.45), Lombard RAC Rally [breiztiger]
- Bodyworks - An Adventure in Anatomy [Dan Tootill]
- Banner Blue Movie Guide, Dungeon of Pun III (Gemini Shareware), Roger Ebert's Deluxe Movie Home Companion - 1986-1992 Editions, Video Companion: The Software (Spring '92 Edition) [Foone Turing]
- ibm5170:
- Crystal Caves, Hocus Pocus, Monster Bash! [ArcadeShadow]
- Links - Championship Course - Firestone Country Club, Microsoft Macro Assembler 5.1 (MS OS/2 Tools) [breiztiger]
- AudioClips Digital Sounds for Windows 3.1 - Star Trek: The Next Generation - "Encounter at Farpoint", Business Clip Art PicturePak 1, Programming Examples for Advanced Programmer's Guide to SuperVGAs [Foone Turing]
- Alone in the Dark, Alone in the Dark (French), Home Repair Encyclopedia [Justin Kerk]
- megadriv: LEGO Batman (Rus) [VedsaGolfer]
- snread: A Ghost in the House, The Third Circle [David Viens]
- snspell: Les Mots Difficiles (Module No. 2) [David Viens]
- x1_flop: Donkey Kong 3 - Dai Gyakushuu [famicomical]
New NOT_WORKING software list additions
- 3do_m2: Shooter 2D [incog]
- dc: 4x4 Evo (Euro, Prototype 20010109), Bokomu no Tatsujin (Jpn), Card of Destiny: Hikari to Yami no Tougousha - Genteiban (Jpn), Castle Fantasia: Seima Taisen (Jpn), Chaos Field (Jpn, Sega Direct), Chaos Field (Jpn, Sega Direct, Rev. 1), Christmas Seaman: Omoi o Tsutaeru Mou Hitotsu no Houhou - Message Kit (Jpn), Christmas Seaman: Omoi o Tsutaeru Mou Hitotsu no Houhou - Present Disc (Jpn), Comic Party (Jpn), Confidential Mission (Jpn), Cool Cool Toon (Jpn), CR Hissatsu Shigotonin: Pachitte Chonmage @VP@CHI (Jpn), Dave Mirra Freestyle BMX (World, Prototype 20000907), Dave Mirra Freestyle BMX (World, Prototype 20001016), Daytona USA 2001 (Euro, Prototype 20010227), Dead or Alive 2 (Euro), Dead or Alive 2 (Euro, Prototype 20000611), Dead or Alive 2/Fur Fighters (Euro), Dead or Alive 2 (Jpn), Dead or Alive 2 - Shokai Genteiban (Jpn), Dead or Alive 2 (USA), Death Crimson 2: Meranito no Saidan (Jpn), Death Crimson OX (USA), Deep Fighter (Euro), Deep Fighter (Fra), Deep Fighter (Fra, Prototype 20000505), Deep Fighter (Ger), Deep Fighter (USA), Dejiko no Maibura (Jpn), Demolition Racer: No Exit - Demo Version (USA), Demolition Racer: No Exit (USA), Dengen Tenshi Taisen Mahjong Shangri-La (Jpn), Denpa Shounen-teki Kenshou Seikatsu Soft: Nasubi no Heya (Jpn), Densha de Go! 2: Kousoku-hen 3000 Bandai (Jpn), Derby Tsuku 2 (Jpn), Derby Tsuku: Derby Ba wo Tsukurou! (Jpn), deSPIRIA (Jpn), Di Gi Charat Fantasy (Jpn), Di Gi Charat Fantasy - Shokai Genteiban (Jpn), Digital Keiba Shinbun: My Trackman (Jpn), Dino Crisis (Euro), Dino Crisis (Fra), Dino Crisis (Ger), Dino Crisis (Ita), Dino Crisis (Jpn), Dino Crisis (USA), Disney Les 102 Dalmatiens à la rescousse ! (Fra, Ger, Ita, Spa), Disney/Pixar Buzz Lightyear of Star Command (Euro), Disney/Pixar Buzz Lightyear of Star Command (USA), Disney/Pixar Captain Buzz Lightyear: Star Command (Ger), Disney/Pixar Les aventures de Buzz l'Eclair (Fra), Disney/Pixar Toy Story 2: Buzz l'Eclair à la rescousse ! (Fra), Disney/Pixar Toy Story 2: Buzz Lightyear eilt zur Hilfe! (Ger), Disney/Pixar Toy Story 2: Buzz Lightyear to the Rescue! (Euro), Disney/Pixar Toy Story 2: Buzz Lightyear to the Rescue! (USA), Disney's 102 Dalmatians: Puppies to the Rescue (Euro), Disney's 102 Dalmatians: Puppies to the Rescue (Euro, Prototype 20000110), Disney's 102 Dalmatians: Puppies to the Rescue (USA), Disney's Dinosaur (Euro), Disney's Dinosaur (USA), Disney's Donald Duck "Goin' Qu@ckers" (USA), Disney's Donald Duck "Qu@ck Att@ck"?*! (Euro), Doguu Senki: Haou (Jpn), Doki Doki Idol Star Seeker Remix (Jpn), Dorimaga GD Vol. 10 (Jpn), Dorimaga GD Vol. 11 (Jpn), Dorimaga GD Vol. 12 (Jpn), Dorimaga GD Vol. 1 (Jpn), Dorimaga GD Vol. 2 (Jpn), Dorimaga GD Vol. 3 (Jpn), Dorimaga GD Vol. 4 (Jpn), Dorimaga GD Vol. 5 (Jpn), Dorimaga GD Vol. 6 (Jpn), Dorimaga GD Vol. 7 (Jpn), Dorimaga GD Vol. 8 (Jpn), Dorimaga GD Vol. 9 (Jpn), Dousoukai 2: Again & Refrain (Jpn), Draconus: Cult of the Wyrm (USA), Draconus: Cult of the Wyrm (World, Prototype 20000127), DragonRiders: Chronicles of Pern (Euro), DragonRiders: Chronicles of Pern (USA), Dragons Blood (Euro), Dreamcast Express Extra (Jpn), Dreamcast Express Vol. 1 (Jpn), Dreamcast Express Vol. 2 (Jpn), Dreamcast Express Vol. 3 (Jpn), Dreamcast Express Vol. 4 (Jpn), Dreamcast Express Vol. 5 (Jpn), Dreamcast Express Vol. 6 (Jpn), Dreamcast Express Vol. 7 (Jpn), Dreamcast Middleware Conference Demo Disc Part 2 (World), Dreamcast System-Disc 2 (World), Dreamcast Visual Memory Data Issue (Jpn), DreamFlyer (Jpn), DreamKey 3.0 (Euro), DreamKey (Euro), DreamKey (Euro, Rev. 1), DreamKey Version 1.5 (Euro), DreamKey Version 1.5 (Fra), DreamKey Version 2.0 (Bel, Fin, Ned, Swe, Swi), DreamOn Collection 2 (Euro), DreamOn Collection 3 (Euro), DreamOn Collection 4 (Euro), DreamOn Volume 10 (Euro), DreamOn Volume 10 (Ger), DreamOn Volume 11 (Euro), DreamOn Volume 12 (Euro), DreamOn Volume 13 (Euro), DreamOn Volume 14 (Euro), DreamOn Volume 15 (Euro), DreamOn Volume 16 (Euro), DreamOn Volume 17 (Euro), DreamOn Volume 18 (Euro), DreamOn Volume 19 (Euro), DreamOn Volume 1 (Euro), DreamOn Volume 20 (Euro), DreamOn Volume 21 (Euro), DreamOn Volume 22 (Euro), DreamOn Volume 2 (Euro), DreamOn Volume 3 (Euro), DreamOn Volume 4 (Euro), DreamOn Volume 5 (Euro), DreamOn Volume 6 (Euro), DreamOn Volume 7 (Euro), DreamOn Volume 8 (Euro), DreamOn Volume 9 (Euro), Dream Passport 2 for LAN (Jpn), Dream Passport 2 (Jpn), Dream Passport 2 (Jpn, Rev. 1), Dream Passport 3 (Jpn), Dream Passport 3 (Jpn, Alt), Dream Passport 3 (Jpn, Alt 2), Dream Passport 3: Urban Style (Jpn), Dream Passport (Jpn), Dream Passport Premier (Jpn), Dream Passport Ver. 1.01 (Jpn), Dream Preview Vol. 8 (Jpn), Dreamstud!o: 3D Adventure Construction (Jpn), Ducati World (Euro), Ducati World Racing Challenge (USA), D+Vine [Luv] - Shokai Genteiban (Jpn), Dynamite Cop (Euro), Dynamite Cop! (USA), Dynamite Deka 2 (Jpn), Dynamite Deka 2 - Taikenban (Jpn), Ecco 3D (World, Prototype 19990506), Ecco II: Sentinels of the Universe (World, Prototype 20010219), Ecco the Dolphin: Defender of the Future (Euro), Ecco the Dolphin: Defender of the Future (Euro, Prototype 20000417 2PM), Ecco the Dolphin: Defender of the Future (Euro, Prototype 20000417 7AM), Ecco the Dolphin: Defender of the Future (Euro, Prototype 20000419), Ecco the Dolphin: Defender of the Future (Euro, Prototype 20000421), Ecco the Dolphin: Defender of the Future (Jpn), Ecco the Dolphin: Defender of the Future (USA), Ecco the Dolphin: Defender of the Future (USA, Prototype 20000606), Ecco the Dolphin: E3 Demo (USA, Prototype 19990508), ECW Anarchy Rulz (Euro), ECW Anarchy Rulz (USA), ECW Hardcore Revolution (Euro), ECW Hardcore Revolution (USA), Eisei Meijin III: Game Creator Yoshimura Nobuhiro no Zunou (Jpn), Eldorado Gate Vol. 1 (Jpn), Eldorado Gate Vol. 2 (Jpn), Eldorado Gate Vol. 3 (Jpn), Eldorado Gate Vol. 4 (Jpn), Eldorado Gate Vol. 5 (Jpn), Eldorado Gate Vol. 6 (Jpn), Elemental Gimmick Gear (Jpn), Elemental Gimmick Gear (USA), Elysion: Eien no Sanctuary (Jpn), E.O.S.: Exhibition of Speed (Euro), ESPN International Track & Field (Euro), ESPN International Track & Field (USA), ESPN NBA 2Night (USA), European Super League (Euro), Eve Zero Kanzenban: Ark of the Matter - Shokai Gentei Pack (Jpn), Evil Dead: Hail to the King (Euro), Evil Dead: Hail to the King (Fra), Evil Dead: Hail to the King (USA), Evil Twin: Cyprien's Chronicles (Euro), Evolution 2: Far Off Promise (Euro), Evolution 2: Far Off Promise (USA), Evolution: The World of Sacred Device (Euro), Evolution: The World of Sacred Device (USA), Exodus Guilty Neos (Jpn), Expendable (USA), F1 Racing Championship (Euro), F1 World Grand Prix for Dreamcast (Euro), F1 World Grand Prix for Dreamcast (Euro, Prototype 19990903), F1 World Grand Prix for Dreamcast (Jpn), F1 World Grand Prix II for Dreamcast (Euro), F1 World Grand Prix II for Dreamcast (Euro, Prototype 20000728), F1 World Grand Prix II for Dreamcast (Jpn), F1 World Grand Prix (USA), F355 Challenge (Jpn), F355 Challenge: Passione Rossa (Euro), F355 Challenge: Passione Rossa (USA), F355 Challenge: Passione Rossa (USA, Alt), F355 Challenge: Passione Rossa (USA, Prototype 20000501), F355 Challenge: Passione Rossa (USA, Prototype 20000821), Fatal Fury: Mark of the Wolves (USA), Fighting Force 2 (Euro), Fighting Force 2 (Euro, Prototype 19991202), Fighting Force 2 (Ger), Fighting Force 2 (USA), Fighting Force 2 (USA, Alt), Fighting Force 2 (USA, Alt 2), Fighting Vipers 2 (Euro), Fighting Vipers 2 (Euro, Prototype 20001226), Fighting Vipers 2 (Jpn), Flag to Flag (USA), Floigan Bros. - Episode 1 (Euro), Floigan Bros. - Episode 1 (USA), For Symphony: With All One's Heart (Jpn), Frame Gride (Jpn), Frame Gride - Test Operation Disc (Jpn), Frogger 2: Swampy's Revenge (USA), Fur Fighters (Euro), Fur Fighters (Euro, Demo), Fur Fighters (Euro, Prototype 20000602), Fur Fighters (Euro, Prototype 20000612), Fur Fighters (USA), Fushigi no Dungeon: Fuurai no Shiren Gaiden: Onnakenshi Asuka Kenzan! (Jpn), GaiaMaster: Kessen! Seiki-ou Densetsu (Jpn), Gakkyuu-ou Yamazaki: Yamazaki Oukoku Daifunsou! (Jpn), Ganbare! Nippon! Olympics 2000 (Jpn), Garou: Mark of the Wolves (Jpn), Gauntlet Legends (Euro), Gauntlet Legends (USA), Generator Vol. 1 (USA), Generator Vol. 1 (USA, Alt), Generator Vol. 1 (USA, Alt 2), Generator Vol. 1 (USA, Alt 3), Generator Vol. 1 (USA, Alt 4), Generator Vol. 2 (USA), Generator Vol. 2 (USA, Alt), Generator Vol. 2 (USA, Alt 2), Get!! Colonies (Jpn), Giant Gram 2000: Zen Nihon Pro Wres 3 Eikou no Yuusha-tachi (Jpn), Giant Gram 2000: Zen Nihon Pro Wres 3 Eikou no Yuusha-tachi (Jpn, Alt), Giant Gram: Zen Nihon Pro Wres 2 in Nihon Budoukan (Jpn), GigaWing 2 (Jpn), GigaWing 2 (USA), GigaWing (Euro), GigaWing (Jpn), GigaWing (USA), GK: Giant Killers (Euro), GK: Giant Killers (Euro, Prototype 20010109), Godzilla Generations: Maximum Impact (Jpn), Golf Shiyou yo 2: Aratanaru Chousen (Jpn), Golf Shiyou yo: Course Data-shuu Adventure-hen (Jpn), Golf Shiyou yo (Jpn), Grandia II (Euro), Grandia II (Jpn), Grandia II - Special Package (Jpn), Grandia II - Tentou-you Demo (Jpn), Grandia II (USA), Grand Theft Auto 2 (USA), GTA 2 (Euro), GTA 2 (Fra), Guilty Gear X (Jpn), Guilty Gear X - Taikenban (Jpn), Gunbird 2 (Euro), Gunbird 2 (Jpn), Gunbird 2 (USA), Gundam Battle Online (Jpn), Gundam Battle Online - Trial Edition (Jpn), Gundam Side Story 0079: Rise from the Ashes - Premium Disc (Jpn), Gundam Side Story 0079: Rise from the Ashes (USA), Gunspike (Jpn), Guru Guru Onsen 2 (Jpn), Guru Guru Onsen 3 (Jpn), Half-Life (Video) (World), Happy Lesson: First Lesson (Jpn), Happy Lesson (Jpn), Harusame Youbi (Jpn), Headhunter (Euro), Heavy Metal: Geomatrix (Euro), Heavy Metal: Geomatrix (USA), Hello Kitty no Dream Passport 2 (Jpn), Hello Kitty no Garden Panic (Jpn), Hello Kitty no Lovely Fruit Park (Jpn), Hello Kitty no Magical Block (Jpn), Hello Kitty no "Otonaru" Mail (Jpn), Hidden & Dangerous (Euro), Hidden & Dangerous (USA), Hoyle Casino (USA), Hundred Swords (Jpn), Hydro Thunder (Euro), Hydro Thunder (Euro, Prototype 19990908), Hydro Thunder (USA), Hydro Thunder (USA, Rev. 1), Hydro Thunder (World, Prototype 19990616), Kidou Senshi Gundam Gaiden: Colony no Ochita Chide... (Jpn), Millennium Soldier: Expendable (Euro), Millennium Soldier: Expendable (Euro, Prototype 19990715), Promotion Disc (Jpn), Resident Evil: Code: Veronica (Spa), Shinkisekai Evolution 2: Tooi Yakusoku (Jpn), Shinkisekai Evolution (Jpn), Super Speed Racing (Jpn), Tee Off (Euro), Tee Off (USA), Tee Off (USA, Alt), The Flintstones: Viva Rock Vegas (Euro) [FakeShemp]
- ibm5170: Alien Legacy (v1.00) [Justin Kerk]
- interpro: Diagnostic Floppies, Intergraph System Software, Rebuild Floppies [Patrick Mackinlay]
- leapster:
- Cars (Spa), Disney Fairies (Spa), Disney Princesa - La Magia De Aprender (Spa), Dora the Explorer - Camping Adventure (USA), Dora the Explorer - Piñata Party! (USA), Spongebob Squarepants - Through The Wormhole (USA), Star Wars - Matemáticas Jedi (Spa), The Batman - El Poder De Los Números (Spa), Up (Spa), Wall-E (Spa) [Connie, Clawgrip, TeamEurope]
- 1st Grade (US), Dora the Explorer - Wildlife Rescue (USA, L-MAX), Letters on the Loose (USA, L-MAX), Madagascar (USA, L-MAX), NASCAR (USA, L-MAX), Scholastic OutWit! (US), Spider-Man - The Case of the Sinister Speller (USA, L-MAX), Spongebob Squarepants - Saves the Day (USA, L-MAX), Talking WORDS Factory (US) [TeamEurope, HardcoreHubz]
- poly_flop: Proteus 6809 FLEX Operating System (Version 2.8:3 - 1.1:2), Proteus Z80 CP/M Operating System (CP/M 2.2, BIOS 3.3) [Andrew Trotman]
- vsmile_cart: ABC Land Aventure (Fra), Disney Winnie l'Ourson - La Chasse au miel de Winnie (Fra, Rev. 2), Le Monde d'ELMO - Les Grandes Decouvertes D'Elmo (Fra), Oui-Oui - Detective d'un Jour (Fra), Roi Lion - Simba Decouvre la Jungle (Fra), Thomas er ses Amis - Les locomotives s'entraident (Fra) [TeamEurope, Buddybenj]
Translations added or modified
- Chinese (Simplified) [YuiFAN]
- Chinese (Traditional) [YuiFAN]
- Dutch [Jos van Mourik]
- French [noxx09]
- Portuguese (Brazil) [Wellington Uemura]
- Spanish [A. Viloria]
Source Changes
- fidlstix, rndrndqs: Fixed interface between MCU and LCD controller and added 7-segment digits. [AJR]
- tms9927: Configure using character clock rather than dot clock. [AJR]
- pit8253: Converted counters to subdevices. [AJR]
- sega_315_5195: Internalized communication latches – sound now works in fpointbla. [AJR]
- sol20: Added RS-232 port. [AJR]
- mcb216, cb308: Replaced UART with TMS5501. [AJR]
- hnayayoi.cpp: Use HD6845 CRTC for video; improved screen parameters. [AJR]
- vt100_kbd: Rewrote as UART-based serial device. [AJR]
- vt100: Restored bottom lines of screen. [AJR]
- vt100, la120: Made ER1400 non-volatile storage actually work. [AJR]
- debugger: Fixed extent of debug view, wplist output, watchpoint view, and find command for address-shifted memory spaces. [AJR]
- ins8250: Added hack to reset transmitter when Baud rate is changed. [AJR]
- trs80.cpp: Derived almost all clocks from actual crystals, including raw screen parameters. [AJR]
- d9final: Added NVRAM. [AJR]
- qtsbc: Rewrote driver based on SBC-880 schematics. [AJR]
- ay31015: Fixed receiver desync when next start bit arrives early, and synchronization at start bit. [AJR]
- unkitpkr: Added switch to disable card graphics in bookkeeping mode. [AJR]
- Separated TLCS-90 external IRQ line state from internal request register – fixes tenkai slowdowns. [AJR]
- artmagic.cpp: Replaced NVRAM with parallel EEPROM, and improved ADPCM banking. [AJR]
- Added DEC 12-15336-00 RS232 loopback connector type (required for VT102 modem control self-test). [AJR]
- rainbow: Corrected bit rate generator clocks and types. [AJR]
- g65816: Allow use of separate address spaces for program, data, opcodes, and vectors. [AJR]
- scn2674: Added preliminary support for SCN2672 variant. [AJR]
- vgmplay: Disable POKEY and QSound devices if not required. [AJR]
- Include option and file names in fatal error message for failure to load media image. [AJR]
- model2.cpp updates: [Angelo Salese]
- Added custom debugger commands to dump geometrizer disassembly and triangle list.
- Worked around ld rN, (rN) read on FIFO – fixes multiple crashes.
- Skip normals for every triangle/quad in geo mode 2/3 – fixes multiple graphical glitches.
- Fixed untextured path colors (used by Motor Raid and Daytona USA).
- Added direct framebuffer drawing (used by Last Bronx title screen).
- sharc: Implemented additional instructions used by Model 2 games. [Angelo Salese]
- Added Rn = Rn FDEP Rx BY : opcode (used by Last Bronx for a vital geometrizer function).
- Added fmul abs multi opcode (used by Gunblade NY).
- Added SET_UREG case $67 (used by Zero Gunner 2B).
- Fixed LSHIFT negative operations to not sign-extend the result (fixes Last Bronx frame flickering).
- segaic24.cpp: Added xhout and xvout register callbacks (fixes Model 2 3D viewport positions). [Angelo Salese]
- Wrote a preliminary TGPx4 interpreter core. [Angelo Salese]
- i960.cpp: Added support for burst stall on writes. [Angelo Salese]
- ddayjlc.cpp: Fixed clouds priority and title screen colors, added flip screen. [Angelo Salese]
- amstrad: Ignore invalid PSG register selection – fixes input issues with Monty on the Run and Airborne Ranger. [Barry Rodewald]
- metro.cpp: Enabled button 2 in daitorid* – it’s used to reorient tiles. [cam900]
- hyprduel.cpp: Cleaned up, converted to use imagetek_i4220_device, changed sound output to mono. [cam900]
- imagetek_i4220.cpp: Only draw portion of tilemaps exposed by clipping rectangle (improves performance). [cam900]
- sknsspr: Converted to device_rom_interface, allocate decode buffer at start time. [cam900]
- galpani3.cpp: Cleaned up code, added notes, allocate buffers at start time, improved alpha blending, sprite/background priorities and background/background priorities, and reduced code duplication. [cam900]
- jchan.cpp: Minor improvements to sprite/sprite priorities. [cam900]
- rohga.cpp: Fixed graphics decoding. [cam900]
- segapcm: Added support for clock speed changes, and cleaned up code. [cam900]
- vgmplay updated: [cam900]
- Implemented Sega PCM interface registers.
- Convert QSound pitch to DSP clock input frequency.
- eolith.cpp: Corrected title/distributor for Chinese-language version of Iron Fortress. [cam900, Vas Crabb]
- kaneko16.cpp: Cleaned up OKI bank switching and sound latch handling. [cam900]
- es5510/taito_en updated: [cam900]
- es5510: Fixed DRAM read/write, and moved buffer allocation to start time.
- taito_en: Verified ESP input clock and output channels from GunBuster schematics, reduced runtime tag map lookups.
- esqpump.cpp: Split ES5506 out of interface.
- esqkt.cpp: Added esqpump for ES5510 interface, and fixed company tags.
- kaneko_grap2: Converted to device_rom_interface, added device address map, added internal palette, and implemented brightness control. [cam900]
- mcatadv.cpp: Reduced code duplication, improved ROM region names, and converted to mono sound output. [cam900]
- wecleman.cpp: Added notes, cleaned up code, improved ROM region names, and converted to stereo sound output. [cam900]
- ES8712: removed sound output as it’s just a controller for an Oki MSM5205/6585 and 74157. [cam900]
- gcpinball.cpp, metro.cpp, lastbank.cpp, witch: Added notes, cleaned up code, and reduced runtime tag map lookups. [cam900]
- blzntrnd: Corrected stereo/mono outputs according to PCB type, fixed sound bank switching, and added notes. [cam900]
- lastbank: Use generic latch device for sound communication. [cam900]
- gcpinball.cpp: Improved ROM region names. [cam900]
- qs1000.cpp: Converted set_irq to WRITE_LINE_MEMBER. [cam900]
- eolith.cpp, eolith16.cpp, vegaeo.cpp: Cleaned up VRAM handling and drawing. [cam900]
- eolith.cpp, ghosteo.cpp, limenko.cpp, vamphalf.cpp, vegaeo.cpp: Modernized sound latches, reduced runtime tag map lookups, and improved ROM region names. [cam900]
- hidctch3: Replaced driver init with machine configuration. [cam900]
- mastboy.cpp: Cleaned up code, moved banked RAM handler into address_map_bank_device, fixed RAM error, added notes, and improved ROM region names. [cam900]
- xexex.cpp: Cleaned up code, reduced runtime tag map lookups, added notes, and marked with MACHINE_IMPERFECT_GRAPHICS. [cam900]
- tecmosys.cpp: Fixed background color, cleaned up bank switching, reduced code duplication, reduced runtime tag map lookups, added notes, and marked with MACHINE_IMPERFECT_GRAPHICS (due to imperfect linescroll/mixing) and MACHINE_NO_COCKTAIL (due to incorrect tilemap scroll when flipped). [cam900]
- ultraman.cpp, chqflag.cpp: Minor code clean-up. [cam900]
- k051649.cpp: Add scc_map to reduce duplication in driver memory maps. [cam900]
- divebomb.cpp: Use generic_latch_8_device for CPU communication and input_merger_any_high_device for interrupts, and improved tags. [cam900]
- ddragon.cpp: Identified CPU types. [cam900]
- x68k: Implemented ADPCM panning and corrected ADPCM timer. [cam900]
- gstream.cpp: Added pre-calculated RGB palette for X2222, reduced code duplication, and removed unnecessary parameters. [cam900]
- Added extracted C-chip EPROM data for Volfied, Superman, Bonze Adventure, and Rainbow Islands; removed simulation. [Caps0ff]
- plugins/portname: Described revised format. [Carl]
- Added a hand-crafted C-chip EPROM for Rainbow Islands Extra, allowing simulation to be removed. [David Haywood]
- XaviX: Added notes on IRQ source register. [David Haywood]
- Added HDB-DOS device for Color Computer 1/2. [David Ladd]
- Added uPD934G percussion generator device, used by Casio RZ-1. [Dirk Best]
- hp64k: Added support for HPIB bus, and made extensive improvement to PHI emulation (BIST now passes). [F.Ulivi]
- Added slot device to tunnel IEEE-488 between processes over a socket connection. [F.Ulivi]
- Corrected Intellivision keyboard 6502 clock rate (was running at double speed). [Frank Palazzolo]
- spectrum: Fixed sprite flicker and missing graphics in several games. [geecab, R. Belmont]
- emscripten: Fixed issue causing drivers using netlists to fail, and disabled currently unsupported multithreading. [Justin Kerk]
- notetaker.cpp: Started to hook up EmulatorCPU 8086. [Lord Nightmare]
- naomi.cpp: Updated ROM board and BIOS documentation. [MetalliC]
- Dreamcast and derivatives: Enabled SH-4 recompiler by default. [MetalliC, Ryan Holtz]
- lynx96k: Added Scorpion and Danish ROMs as BIOS options. [Nigel Barnes]
- kr2376: Added keyboard matrix callbacks. [Nigel Barnes]
- bbc: Added cassette relay samples. [Nigel Barnes]
- bbc: Fixed shadow RAM corruption in MasteB+, and sideways RAM access in Model B. [Nigel Barnes]
- electron: Set CPU clock 2MHz/1MHz according to ROM/RAM access. [Nigel Barnes]
- model2.cpp: Fixed Zero Gunner background priorities. [O. Galibert]
- nes_apu: Derive frame counter from clock input. [O. Galibert]
- Removed macros from address maps. [O. Galibert]
- interpro: Various improvements, culminating in the ability to boot the “blue screen” rebuild floppy. [Patrick Mackinlay]
- Nearly boots CLIX – hangs trying to mount the filesystems.
- Refactored CPU/MMU memory access, added alignment faults, and added support for DMA virtual addressing.
- Implemented most C400 instructions, and fixed wait instruction.
- Removed broken forced interrupt handling.
- gunpey: Extracted decompressed sprite data – loaded to fix graphics until compression is understood. [Peter Wilhelmsen, Morten Shearman Kirkegaard]
- midvunit.cpp: Cleaned up inputs and outputs, improved motion inputs, and sorted main buttons. [Risugami]
- seattle.cpp: Cleaned up outputs. [Risugami]
- Added ability to start/stop AVI recording during emulation session, and improved handling of native aspect screenshots on systems with arbitrary numbers of screens. [Ryan Holtz, Vas Crabb]
- M1COMM, M2COMM, S32COMM: Improved simulation: [SailorSat]
- Fixed partial frame read and added VSYNC packets.
- Added relay mode (used by stcc), detect/handle connection loss, improved sync.
- Converted to use osd_file rather than emu_file.
- Added comm_framesync option to force instances to stay in sync.
- Added preliminary MB89374 emulation – works well enough for Virtua Racing ad Virtua formula to link using real firmware.
- Removed m1comm from the default model1 configuration, as not every game has one.
- Converted glasgow.cpp to use mmboard device for chess board I/O. [Sandro Ronco]
- Corrected size of MK48T12 timekeeper RAM. [smf]
- validity check: Test all 33 possible results from count_leading_zeros() and count_leading_ones(). [smf]
- Donkey Kong: Changed orientation so that -norotate matches direct feed recordings. [smf]
- Added QuikLoad option for several CP/M-80 systems (Altos 5, Aussie Byte II, Decision Mate V, Kaypro, QX-10, Xerox 820). [Stefano]
- c352.cpp: Changed µ-law algorithm to match Namco’s Wii VC emulator, fixed static noise between fights in Tekken 3, and fixed order of phase inversion flags. [superctr]
- rgbsse: Fixed scaling functions for negative values – fixes graphical anomalies in warfa. [Ted Green]
- kayproii: Fixed Baud rate generator connections (serial port and keyboard were reversed). [Vas Crabb]
- Changed build options to make deprecated declaration warnings non-fatal and enabled by default. [Vas Crabb]
- Started deprecating and removing poorly-performing output system APIs. [Vas Crabb]
- Deprecated and removed all uses of running_machine::first_screen. [Vas Crabb, Ryan Holtz, AJR, R. Belmont, Nigel Barnes]
- dsp16: Rewrote interpreter and disassembler. [Vas Crabb]
- Interpreter implements almost all features and has machine cycle accuracy/granularity.
- PIO and a subset of SIO output excluding multiplexed modes are implemented.
- Disassembler syntax mostly matches that used by assembler, and shows live comments for predicated operations.
- qsound: Added low-level emulation using DSP program (only enabled in vgmplay for performance reasons). [Vas Crabb]
- qsoundhle: Changed sample rate and playback behaviour to better match DSP. [Vas Crabb]
- Restricted ROM names to a shell-friendly subset of printable ASCII. [Vas Crabb]
- Reduced use of naked pointers, using namespace, and preprocessor macros in recompiling CPU cores. [Vas Crabb]
- Converted most machine configuration helpers to non-static member functions and adjusted macros to match. [Wilbert Pol]
- crospang.cpp: Corrected clock speeds based on oscillators and PCB info. [Brian Troha]
- gameboy.xml, gbcolor.xml, leapster.xml, vsmile_cart.xml, vsmile_cd.xml, vsmilem_cart.xml: Corrected Spanish titles. [ClawGrip]
- sauro.cpp: Verified clocks for Sauro. [Corrado Tomaselli, The Dumping Union]
- sf2b: Identified manufacturer. [f205v]
- atetris.cpp: Updated documentation for atetrisb2 and atetrisb3. [f205v]
- Dumped PLA from CBM plus4 family. [Guru]
- spaceg: Dumped PROMs. [Guru]
- opwolf.cpp: Measured C-chip clock on a working PCB. [Guru]
- shuttlei: Corrected main CPU clock divider and added PCB description. [Guru]
- ti85.cpp: Added OS v4.0 as a BIOS option for ti84pcse. [Julian Lachniet]
- leland.cpp: Corrected ROM labels and documented undumped PALs for Pig Out: Dine Like a Swine! [Kevin Eshbach, The Dumping Union]
- leland.cpp: Corrected ROM name for revision 5 of Ataxx. [Kevin Eshbach, The Dumping Union]
- Updated hiscore.dat for recent changes. [Leezer]
- alphatro.cpp: Improved ROM names, and added real ROM for machine with BICOM graphics extension. [rfka01]
- Corrected year for San Francisco Rush: The Rock. [sjy96525]
- argus.cpp: Dumped PROM for valtric. [system11, The Dumping Union]
submitted by cuavas to emulation [link] [comments]
Nostalgia, Gaming, and Capitalism.
Now Cuck Philosophy has an interesting little video discussing the cultural impact Capitalism has had both on optimism as well as
envisioning the future. Now briefly, he argues that Capitalism has created a societal wide cynicism that's lent us to be unable to envision a future, a real, true future that's radically different from modern times, so to overcome this "cancelling of the future" we see the regurgitation of prior cultural norms, a false consciousness is created that's steeped heavily in nostalgia. The strange trend of things like, for example, vaporwave, is the 80's nostalgia it conjures up even for people who weren't alive during the 80's.
I highly recommend you watch the video, as what I want to discuss here is tangentially related to it.
Now, I love video games. I've enjoyed video games since I played the original
Mercenaries on my Playstation 2 back in the day, and they've always been an abiding passion of mine. Even though my preferences in video games have changed over the year, I still enjoy them immensely. Yet, as I've personally grown and changed, so to has the industry--and not necessarily for the better.
There was a big stink when the latest iteration of gaming consoles (not to say I'm a "filthy console peasant", PC gaming is my main platform) cranked up the online functionality/necessity, most notably when it was discovered that the Xbox One required you to always be connected to the internet. More than any other industry, what gaming
is has changed a great deal: corporate entities like Electronic Arts and Activision are pioneering a new conception of gaming: that of gaming being a
service rather than a form of entertainment or even (derisively) a "toy".
Now to those unfamiliar with the concept, gaming as a "service" is this industry standard, whereby rather than simply releasing a video game "as is" and enjoying a fun experience, instead games are "supported" long after their initial release. What this means in theory is that games would be continually updated, new content would be added, bugs would be fixed after launch, so on and so forth. In practice, this generally has meant that companies will nickle and dime you for paid downloadable content; while expansion packs have always existed in gaming the level of pure corporate greed outshines even the infamy of Oblivion's horse armor DLC.
While wasting a few dollars on horse armor prompted derisive laughter in the past, now we have videogames wherein you throw far more money at what amounts to a virtual slot machine for the hope of getting a character skin that's simply their normal model with a slightly blue tint, the promise of "fixing glitches after launch" instead turned into releasing games in a buggy state, and gaming itself has perhaps been hit by the worst "made by committee" feeling in recent memory.
The industry doesn't really make "games" anymore, but instead chases after trends:
multiplayer open world battle royales with crafting and loot boxes. Where before no one really knew
how to get a game working online (I remember spending hours with my father just trying to figure out what a "network adapter" for a PS2 even was) now you'll be hard pressed to find a game that doesn't have online functionality.
Curious enough, in gaming now we see a paradox: video games have become more "open" (to the point that the much vaunted "Open World" found in rare games like GTA are now an industry standard) yet they feel more enclosed and lifeless at worst, and at best they feel as though you're wandering through a virtual desert with nothing to do. We play games with more people than ever before, and yet the memories, experiences, and interactions we have with those people are borderline non-existent. I've played quite a few matches of
Apex Legends by now, and can only recall talking with my teammates only once.
Capitalism always grows, and it creates the illusion of progress as it does, but the growth potential of Capitalism is
always horizontal, thus in our (hopefully) late-stage capitalist society, now that it's found itself out of frontiers to colonize, we instead see a world wide feature creep in capitalism itself. Pointless new experiences are added onto our entertainment to justify further monetization: no longer are our movies isolated works, no longer are they even just based off of novels and comics, but instead they're "cinematic universes" cross pollinating one another to suck more profit out of moviegoers: no longer can you have
just a Captain America or Iron Man movie, instead they must be part of a network of other movies in the same franchise and deftly market one another to increase their total profitability, all the while "nerd bloggers" on websites like youtube are doing toy unboxing and talking about the "lore behind Thanos" all to drum up more sales.
Here I must disagree with some other Marxists in their assumption that nostalgia for the past is inherently reactionary, or rather a "defense mechanism" of Capitalism. Instead, I would argue that nostalgia is a kind of vulgar rebellion against horizontal society. More and more we find ourselves connected in a great big web that the bourgeoisie spun for us, and thus it's no surprise that in this increasingly horizontal society--wherein it's not enough to merely work, but to attend company outings, to keep up a social media presence, to be on call twenty-four-seven, and to embrace corporate initiatives trying to meld your work and private life together--we like to imagine a time when things were "simpler", or really:
less horizontal.
I remember playing World of Warcraft in late vanilla and early Burning Crusade, I've played every expansion since then--minus the latest one--and slowly watch more features creep into the game as the population grew smaller and smaller: LFG, Pet Battles, Faster Combat, Flying Mounts, New Races, New Classes, More Dailies, Achievements, Streamlined Questing.
Each of these features was introduced in isolation, but each of them worked towards creating a more "accessible" and "streamlined" experience. Yet curiously enough, to a large portion of the playerbase, all these new things they were adding seemed to take away from the whole of the game. By the latest expansion, I realized I wasn't having fun: I was just going from zone to zone doing dailies to get better loot so I can do dungeons to get
more better loot and so on and so on.
It's now gotten to the point that the company which once insisted that people "think you (want classic WoW) but you don't" has thrown up their arms and decided to create their very own classic servers which I theorize will eventually overtake the base game in terms of population. Yet it's not just Activision-Blizzard that caved: Capcom remade Resident Evil 2, Square Enix is in the process of remaking Final Fantasy 7, the Ace Combat series experienced a long-awaited revival after the failure of Assault Horizon, Devil May Cry is getting a sequel after the failure of
DmC, all these games tread upon the past and--in the case of the sequels--openly revive established franchises.
More and more companies are trying to cash into nostalgia, because the market for nostalgia has grown exponentially large. This isn't a passing trend, but rather people who are broken and beaten with pessimism about the future (if they can even conceptualize a future) becoming another growing market that Capitalism can profit off of. There's a general culture, especially in anonymous forums like 4chan, that the most one can hope for in the gaming industry is another great crash to wipe the slate clean: while not a radical hope in itself, it's has a small seed of radical thought within it: things will not
ever get better nor can they be reformed into being better, the best we can hope for is a crash to set things back.
Whether the seed grows, depends on the efforts of marxists to help gamers and other fans of niche hobbies, begin to conceptualize the cynicism they feel under a materialist worldview, and to understand that it isn't ideologues or mere human greed that are ruining their hobbies: the changes within them are necessary under Capitalism.
As for myself, I'm no less immune to nostalgia than anyone else, and fully intend to return to classic World of Warcraft when it's finally released.
submitted by DeepBlueNemo to CapitalismVSocialism [link] [comments]
MAME 0.196
MAME 0.196, our March release, is here just in time for Easter, and it’s packed with all the goodness you’ve come to expect. In a very exciting development, Team Caps0ff have
extracted the C-chip data for Volfied, Superman, Rainbow Islands, and most importantly, Bonze Adventure. This cleanly fixes some of the most long-standing emulation issues in MAME. The improvements to Sega Model 2 have continued, with Virtua Fighter 2 and Motor Raid now considered working. Other Model 2 games are greatly improved as well.
For fans of 8-bit home computers, MAME 0.196 has improved ZX Spectrum family emulation, fixing many graphical glitches. A QuikLoad option has been added to several CP/M-80 machines, allowing .COM files to be loaded directly after the operating system has booted. Emulated IEEE-488 (GPIB) can now be tunnelled over sockets, opening up the possibility to simulate peripherals outside MAME. Interpro progress has continued, and is now at the point where you can boot the rebuild floppy.
Other new working arcade games include Big Buck Hunter, an older joystick-controlled version of Ghox, and a rare unprotected version of Opa Opa. With some fixes to our vector maths, War: The Final Assault is working, and Gunpey has been made playable using decompressed sprite data extracted from a working board. New LCD hand-helds include Dennis the Menace, Double Dragon 3, Jurassic Park, Spider-Man, The Addams Family, The Flash, and X-Men - Project X.
In an emulation first, MAME 0.196 supports QSound DSP emulation. For now, it’s only enabled for the vgmplay driver by default, and it requires a fairly fast computer to emulate at full speed. It will be enabled by default when system requirements are a bit more modest. The SH-4 recompiler has been enabled by default for Dreamcast-derived systems, giving substantial performance improvements.
Of course, there are plenty of other improvements. As always, source and Windows binaries are available from
the download page.
MAMETesters Bugs Fixed
- 00205: [Crash/Freeze] (asuka.cpp) bonzeadv: After dying in cave accessed via the secret hole, you restart trapped in darkness (Caps0ff)
- 00377: [Crash/Freeze] (asuka.cpp) bonzeadv: From third level, game hangs on dying because restart level is wrong (Caps0ff)
- 06287: [Graphics] (spectrum.cpp) spectrum, spec128, specpl3e: All in-game sprites from Comando Tracer flicker when moving (geecab)
- 06425: [Graphics] (spec128.cpp) specpl3e: Sprites flickering at level 2 and 6 in Terminator 2 - Judgement Day (geecab)
- 06869: [Plugins] Lua Cheat Plugin: Some cheat commands are ignored using Lua cheat engine (Carl)
- 06894: [Crash/Freeze] (taito_f3.cpp) ridingf, ringrage and clones: Exception after logo is displayed (cam900)
- 06895: [Graphics] (rohga.cpp) Many sets in rohga.cpp: Graphic “strips” of corruption (cam900)
- 06900: [Graphics] (holeland.cpp) holeland, holeland2: Priority bug on the boss level (Angelo Salese)
- 06908: [Speed] (iteagle.cpp) bbhcotw, bbh2sp: Game runs slow on certain levels despite being 100% in MAME (snow?) (Ted Green)
- 06917: [Sound] (artmagic.cpp) cheesech: New NVRAM causes a blasted sound on Get Ready screen at beginning of game (AJR)
- 06921: [Sound] (vigilant.cpp) All sets in vigilant.cpp: No sound (AJR)
New working machines
- Big Buck Hunter (v1.00.14) [coolmod]
- Casio RZ-1 [Arashikage, Dirk Best, R. Belmont]
- Dennis the Menace (Tiger handheld) [hap, Sean Riddle]
- Double Dragon 3 - The Rosetta Stone (Tiger handheld) [hap, Sean Riddle]
- Jurassic Park (Tiger handheld) [hap, Sean Riddle]
- Spider-Man (Tiger handheld) [hap, Sean Riddle]
- The Addams Family (Tiger handheld) [hap, Sean Riddle]
- The Flash (Tiger handheld) [hap, Sean Riddle]
- Warai no Hana Tenshi [yukaritamura]
- X-Men - Project X (Tiger handheld) [hap, Sean Riddle]
New working clones
- Acorn Electron (64K Master RAM Board) [Nigel Barnes]
- Big Buck Hunter II - Sportsman's Paradise (v2.02.08) [Ted Green]
- Big Buck Hunter II - Sportsman's Paradise (v2.02.09) [Ted Green]
- Dragon 64 (HD6309E CPU) [David Ladd]
- Ghox (joystick, older) [caius]
- Irion [Robbbert, mcp]
- Master Boy (Spanish, PCB Rev A) [ARPA, Recreativas.org]
- Opa Opa (Rev A, unprotected) [ShouTime, Charles MacDonald, Smitdogg, The Dumping Union]
- Street Fighter II: The World Warrior (Thunder Edition, bootleg, set 2) [coolmod, The Dumping Union]
- Street Fighter III 3rd Strike: Fight for the Future (Japan 990512) [Guru]
- Street Fighter III 3rd Strike: Fight for the Future (Japan 990608) [Guru]
- Super Cobra (bootleg, set 2) [Belike]
- Tano Dragon 64 (NTSC; HD6309E CPU) [David Ladd]
- The Real Broadway (9131-20-00 R0C) [Brian Troha, The Dumping Union]
- TI-73 Explorer (bootleg) [Julian Lachniet, critor]
Machines promoted to working
- Gunpey (Japan) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood]
- Mephisto Amsterdam [Sandro Ronco]
- Motor Raid - Twin [Angelo Salese, R. Belmont, O. Galibert, ElSemi]
- Virtua Fighter 2 (Version 2.1) [Angelo Salese, R. Belmont, O. Galibert, ElSemi]
- War: The Final Assault (EPROM 1.9 Mar 25 1999, GUTS 1.3 Apr 20 1999, GAME Apr 20 1999) [Ted Green]
Clones promoted to working
- Eyes (Italy) [Corrado Tomaselli, The Dumping Union]
- Mephisto Dallas [Sandro Ronco]
- Mephisto Dallas 16 Bit [Sandro Ronco]
- Mephisto Dallas 32 Bit [Sandro Ronco]
- Mephisto Roma [Sandro Ronco]
- Mephisto Roma 32 Bit [Sandro Ronco]
- Virtua Fighter 2 [Angelo Salese, R. Belmont, O. Galibert, ElSemi]
- Virtua Fighter 2 (Revision A) [Angelo Salese, R. Belmont, O. Galibert, ElSemi]
- Virtua Fighter 2 (Revision B) [Angelo Salese, R. Belmont, O. Galibert, ElSemi]
- War: The Final Assault (EPROM 1.3 Apr 7 1999, GUTS 1.3 Apr 7 1999, GAME Apr 7 1999) [Ted Green]
- War: The Final Assault (EPROM 1.6 Jan 14 1999, GUTS 1.1 Mar 16 1999, GAME Mar 16 1999) [Ted Green]
- War: The Final Assault (EPROM 1.91 Apr 13 1999, GUTS 1.3 Apr 7 1999, GAME Apr 7 1999) [Ted Green]
New machines marked as NOT_WORKING
- Badlands (Konami, set 1) [Angelo Salese]
- Casio CZ-101 [Dirk Best]
- Casio HT-6000 [Dirk Best]
- CIT-101 [Doug Crawford]
- Diablo HyType II Series 1300 CPU [Edström]
- e-kara (US?) [Sean Riddle, Peter Wilhelmsen]
- e-kara Volume 1 (US?) [Sean Riddle, Peter Wilhelmsen]
- e-kara Volume 2 (US?) [Sean Riddle, Peter Wilhelmsen]
- EA Sports Madden Football (NTSC) [Sean Riddle, Peter Wilhelmsen]
- Excite Fishing DX (Japan) [Sean Riddle, Peter Wilhelmsen]
- Let's! TV Play Classic - Namco Nostalgia 1 [Sean Riddle, Mr. Do]
- Let's! TV Play Classic - Namco Nostalgia 2 [Sean Riddle, Peter Wilhelmsen]
- Let's! TV Play Classic - Taito Nostalgia 2 [Sean Riddle, Mr. Do]
- Lord Of The Rings - Warrior of Middle-Earth [Sean Riddle, Peter Wilhelmsen]
- Lucky Draw (Pinball) [PinMAME]
- Milton Bradley Electronic Milton [Sean Riddle]
- MX Dirt Rebel [Sean Riddle, Peter Wilhelmsen]
- Photo Play 2004 [Asure, The Dumping Union]
- Play TV Football (NTSC) [Sean Riddle, Peter Wilhelmsen]
- Play TV Rescue Heroes [Sean Riddle, Peter Wilhelmsen]
- Play TV Snowboarder (Blue) (NTSC) [Sean Riddle, Peter Wilhelmsen]
- Poly Proteus (Standalone) [Nigel Barnes, Andrew Trotman]
- TV Wild Adventure Mini Golf [Sean Riddle, Peter Wilhelmsen]
New clones marked as NOT_WORKING
- Arbiter Discmonitor A-01 [Nigel Barnes]
- Badlands (Konami, set 2) [Angelo Salese]
- ConnecTV Snowboarder (Blue) (PAL) [Sean Riddle, Peter Wilhelmsen]
- Daytona USA (GTX 2004 Edition) [anonymous]
- Earthshaker (Prototype) (PA-4) [PinMAME]
- Game King (EZ Pay, v4.0) [unknown]
- Strange Science (Rev C) [Gerald (COY), The Dumping Union]
- Super Seven [caius, The Dumping Union]
- TI-83 Plus (bootleg) [Julian Lachniet, critor]
- TI-84 Plus (Boot Code 1.02) [Julian Lachniet, critor]
- TI-84 Plus (Boot Code 1.03) [Julian Lachniet]
- TI-84 Plus (bootleg) [Julian Lachniet, critor]
- TI-84 Plus Color Edition (Boot Code 5.00) [Julian Lachniet, critor]
- TI-84 Plus Color Edition (Boot Code 5.15) [Julian Lachniet]
- TI-84 Plus Color Edition (Boot Code 5.30) [Julian Lachniet]
- TI-84 Plus Orion (Boot Code 1.02) [Julian Lachniet]
- TI-84 Plus Orion (Boot Code 1.03) [Julian Lachniet]
- TI-84 Plus Orion (bootleg) [Julian Lachniet]
- TI-84 Plus Silver Edition (Boot Code 1.03) [Julian Lachniet]
- TI-84 Plus Color Silver Edition (Boot Code 4.0) [Julian Lachniet]
- TI-84 Plus Silver Edition (bootleg) [Julian Lachniet, critor]
New working software list additions
- archimedes: 3D Construction Kit [Nigel Barnes]
- camplynx_flop: BASIC-80 Rev.5.2, BASIC-E Compiler v2.0, Battleships, C/80 Compiler 3.1, CalcStar v1.0, CP/M ver 2.2 BIOS 1.00, CP/M ver 2.2 BIOS 1.02, DataStar v1.4, dBASE II, Delta Wing, fig-FORTH 1.1A, FORTRAN-80, Gomoku, Hangman, Introductory Tape (128K), LogiChess 2.2, Lynx JM Utilities Disk v1.0, Lynx Revival Group - Volume 1, Micro-COBOL v2.1, Monster Mine, PeachCalc v1.01, ReportStar v1.00, Roader, Slot Machine, Treasure Island, TURBO Pascal v2.00A, WordMaster v1.20, WordStar v3.00 [Nigel Barnes]
- ibm5150:
- Blockout, Secret Agent, SimCity (3.5", v1.02), SimCity (3.5", v1.07), SimCity (5.25", v1.02), SimCity (5.25", v1.07), Speedball (re-release), Stunts (3.5") (USA), Stunts (5.25") (USA) [ArcadeShadow]
- DeluxePaint II-PC (French), HP Terminal Program HP24597A, Links - The Challenge of Golf (v1.45), Lombard RAC Rally [breiztiger]
- Bodyworks - An Adventure in Anatomy [Dan Tootill]
- Banner Blue Movie Guide, Dungeon of Pun III (Gemini Shareware), Roger Ebert's Deluxe Movie Home Companion - 1986-1992 Editions, Video Companion: The Software (Spring '92 Edition) [Foone Turing]
- ibm5170:
- Crystal Caves, Hocus Pocus, Monster Bash! [ArcadeShadow]
- Links - Championship Course - Firestone Country Club, Microsoft Macro Assembler 5.1 (MS OS/2 Tools) [breiztiger]
- AudioClips Digital Sounds for Windows 3.1 - Star Trek: The Next Generation - "Encounter at Farpoint", Business Clip Art PicturePak 1, Programming Examples for Advanced Programmer's Guide to SuperVGAs [Foone Turing]
- Alone in the Dark, Alone in the Dark (French), Home Repair Encyclopedia [Justin Kerk]
- megadriv: LEGO Batman (Rus) [VedsaGolfer]
- snread: A Ghost in the House, The Third Circle [David Viens]
- snspell: Les Mots Difficiles (Module No. 2) [David Viens]
- x1_flop: Donkey Kong 3 - Dai Gyakushuu [famicomical]
New NOT_WORKING software list additions
- 3do_m2: Shooter 2D [incog]
- dc: 4x4 Evo (Euro, Prototype 20010109), Bokomu no Tatsujin (Jpn), Card of Destiny: Hikari to Yami no Tougousha - Genteiban (Jpn), Castle Fantasia: Seima Taisen (Jpn), Chaos Field (Jpn, Sega Direct), Chaos Field (Jpn, Sega Direct, Rev. 1), Christmas Seaman: Omoi o Tsutaeru Mou Hitotsu no Houhou - Message Kit (Jpn), Christmas Seaman: Omoi o Tsutaeru Mou Hitotsu no Houhou - Present Disc (Jpn), Comic Party (Jpn), Confidential Mission (Jpn), Cool Cool Toon (Jpn), CR Hissatsu Shigotonin: Pachitte Chonmage @VP@CHI (Jpn), Dave Mirra Freestyle BMX (World, Prototype 20000907), Dave Mirra Freestyle BMX (World, Prototype 20001016), Daytona USA 2001 (Euro, Prototype 20010227), Dead or Alive 2 (Euro), Dead or Alive 2 (Euro, Prototype 20000611), Dead or Alive 2/Fur Fighters (Euro), Dead or Alive 2 (Jpn), Dead or Alive 2 - Shokai Genteiban (Jpn), Dead or Alive 2 (USA), Death Crimson 2: Meranito no Saidan (Jpn), Death Crimson OX (USA), Deep Fighter (Euro), Deep Fighter (Fra), Deep Fighter (Fra, Prototype 20000505), Deep Fighter (Ger), Deep Fighter (USA), Dejiko no Maibura (Jpn), Demolition Racer: No Exit - Demo Version (USA), Demolition Racer: No Exit (USA), Dengen Tenshi Taisen Mahjong Shangri-La (Jpn), Denpa Shounen-teki Kenshou Seikatsu Soft: Nasubi no Heya (Jpn), Densha de Go! 2: Kousoku-hen 3000 Bandai (Jpn), Derby Tsuku 2 (Jpn), Derby Tsuku: Derby Ba wo Tsukurou! (Jpn), deSPIRIA (Jpn), Di Gi Charat Fantasy (Jpn), Di Gi Charat Fantasy - Shokai Genteiban (Jpn), Digital Keiba Shinbun: My Trackman (Jpn), Dino Crisis (Euro), Dino Crisis (Fra), Dino Crisis (Ger), Dino Crisis (Ita), Dino Crisis (Jpn), Dino Crisis (USA), Disney Les 102 Dalmatiens à la rescousse ! (Fra, Ger, Ita, Spa), Disney/Pixar Buzz Lightyear of Star Command (Euro), Disney/Pixar Buzz Lightyear of Star Command (USA), Disney/Pixar Captain Buzz Lightyear: Star Command (Ger), Disney/Pixar Les aventures de Buzz l'Eclair (Fra), Disney/Pixar Toy Story 2: Buzz l'Eclair à la rescousse ! (Fra), Disney/Pixar Toy Story 2: Buzz Lightyear eilt zur Hilfe! (Ger), Disney/Pixar Toy Story 2: Buzz Lightyear to the Rescue! (Euro), Disney/Pixar Toy Story 2: Buzz Lightyear to the Rescue! (USA), Disney's 102 Dalmatians: Puppies to the Rescue (Euro), Disney's 102 Dalmatians: Puppies to the Rescue (Euro, Prototype 20000110), Disney's 102 Dalmatians: Puppies to the Rescue (USA), Disney's Dinosaur (Euro), Disney's Dinosaur (USA), Disney's Donald Duck "Goin' Qu@ckers" (USA), Disney's Donald Duck "Qu@ck Att@ck"?*! (Euro), Doguu Senki: Haou (Jpn), Doki Doki Idol Star Seeker Remix (Jpn), Dorimaga GD Vol. 10 (Jpn), Dorimaga GD Vol. 11 (Jpn), Dorimaga GD Vol. 12 (Jpn), Dorimaga GD Vol. 1 (Jpn), Dorimaga GD Vol. 2 (Jpn), Dorimaga GD Vol. 3 (Jpn), Dorimaga GD Vol. 4 (Jpn), Dorimaga GD Vol. 5 (Jpn), Dorimaga GD Vol. 6 (Jpn), Dorimaga GD Vol. 7 (Jpn), Dorimaga GD Vol. 8 (Jpn), Dorimaga GD Vol. 9 (Jpn), Dousoukai 2: Again & Refrain (Jpn), Draconus: Cult of the Wyrm (USA), Draconus: Cult of the Wyrm (World, Prototype 20000127), DragonRiders: Chronicles of Pern (Euro), DragonRiders: Chronicles of Pern (USA), Dragons Blood (Euro), Dreamcast Express Extra (Jpn), Dreamcast Express Vol. 1 (Jpn), Dreamcast Express Vol. 2 (Jpn), Dreamcast Express Vol. 3 (Jpn), Dreamcast Express Vol. 4 (Jpn), Dreamcast Express Vol. 5 (Jpn), Dreamcast Express Vol. 6 (Jpn), Dreamcast Express Vol. 7 (Jpn), Dreamcast Middleware Conference Demo Disc Part 2 (World), Dreamcast System-Disc 2 (World), Dreamcast Visual Memory Data Issue (Jpn), DreamFlyer (Jpn), DreamKey 3.0 (Euro), DreamKey (Euro), DreamKey (Euro, Rev. 1), DreamKey Version 1.5 (Euro), DreamKey Version 1.5 (Fra), DreamKey Version 2.0 (Bel, Fin, Ned, Swe, Swi), DreamOn Collection 2 (Euro), DreamOn Collection 3 (Euro), DreamOn Collection 4 (Euro), DreamOn Volume 10 (Euro), DreamOn Volume 10 (Ger), DreamOn Volume 11 (Euro), DreamOn Volume 12 (Euro), DreamOn Volume 13 (Euro), DreamOn Volume 14 (Euro), DreamOn Volume 15 (Euro), DreamOn Volume 16 (Euro), DreamOn Volume 17 (Euro), DreamOn Volume 18 (Euro), DreamOn Volume 19 (Euro), DreamOn Volume 1 (Euro), DreamOn Volume 20 (Euro), DreamOn Volume 21 (Euro), DreamOn Volume 22 (Euro), DreamOn Volume 2 (Euro), DreamOn Volume 3 (Euro), DreamOn Volume 4 (Euro), DreamOn Volume 5 (Euro), DreamOn Volume 6 (Euro), DreamOn Volume 7 (Euro), DreamOn Volume 8 (Euro), DreamOn Volume 9 (Euro), Dream Passport 2 for LAN (Jpn), Dream Passport 2 (Jpn), Dream Passport 2 (Jpn, Rev. 1), Dream Passport 3 (Jpn), Dream Passport 3 (Jpn, Alt), Dream Passport 3 (Jpn, Alt 2), Dream Passport 3: Urban Style (Jpn), Dream Passport (Jpn), Dream Passport Premier (Jpn), Dream Passport Ver. 1.01 (Jpn), Dream Preview Vol. 8 (Jpn), Dreamstud!o: 3D Adventure Construction (Jpn), Ducati World (Euro), Ducati World Racing Challenge (USA), D+Vine [Luv] - Shokai Genteiban (Jpn), Dynamite Cop (Euro), Dynamite Cop! (USA), Dynamite Deka 2 (Jpn), Dynamite Deka 2 - Taikenban (Jpn), Ecco 3D (World, Prototype 19990506), Ecco II: Sentinels of the Universe (World, Prototype 20010219), Ecco the Dolphin: Defender of the Future (Euro), Ecco the Dolphin: Defender of the Future (Euro, Prototype 20000417 2PM), Ecco the Dolphin: Defender of the Future (Euro, Prototype 20000417 7AM), Ecco the Dolphin: Defender of the Future (Euro, Prototype 20000419), Ecco the Dolphin: Defender of the Future (Euro, Prototype 20000421), Ecco the Dolphin: Defender of the Future (Jpn), Ecco the Dolphin: Defender of the Future (USA), Ecco the Dolphin: Defender of the Future (USA, Prototype 20000606), Ecco the Dolphin: E3 Demo (USA, Prototype 19990508), ECW Anarchy Rulz (Euro), ECW Anarchy Rulz (USA), ECW Hardcore Revolution (Euro), ECW Hardcore Revolution (USA), Eisei Meijin III: Game Creator Yoshimura Nobuhiro no Zunou (Jpn), Eldorado Gate Vol. 1 (Jpn), Eldorado Gate Vol. 2 (Jpn), Eldorado Gate Vol. 3 (Jpn), Eldorado Gate Vol. 4 (Jpn), Eldorado Gate Vol. 5 (Jpn), Eldorado Gate Vol. 6 (Jpn), Elemental Gimmick Gear (Jpn), Elemental Gimmick Gear (USA), Elysion: Eien no Sanctuary (Jpn), E.O.S.: Exhibition of Speed (Euro), ESPN International Track & Field (Euro), ESPN International Track & Field (USA), ESPN NBA 2Night (USA), European Super League (Euro), Eve Zero Kanzenban: Ark of the Matter - Shokai Gentei Pack (Jpn), Evil Dead: Hail to the King (Euro), Evil Dead: Hail to the King (Fra), Evil Dead: Hail to the King (USA), Evil Twin: Cyprien's Chronicles (Euro), Evolution 2: Far Off Promise (Euro), Evolution 2: Far Off Promise (USA), Evolution: The World of Sacred Device (Euro), Evolution: The World of Sacred Device (USA), Exodus Guilty Neos (Jpn), Expendable (USA), F1 Racing Championship (Euro), F1 World Grand Prix for Dreamcast (Euro), F1 World Grand Prix for Dreamcast (Euro, Prototype 19990903), F1 World Grand Prix for Dreamcast (Jpn), F1 World Grand Prix II for Dreamcast (Euro), F1 World Grand Prix II for Dreamcast (Euro, Prototype 20000728), F1 World Grand Prix II for Dreamcast (Jpn), F1 World Grand Prix (USA), F355 Challenge (Jpn), F355 Challenge: Passione Rossa (Euro), F355 Challenge: Passione Rossa (USA), F355 Challenge: Passione Rossa (USA, Alt), F355 Challenge: Passione Rossa (USA, Prototype 20000501), F355 Challenge: Passione Rossa (USA, Prototype 20000821), Fatal Fury: Mark of the Wolves (USA), Fighting Force 2 (Euro), Fighting Force 2 (Euro, Prototype 19991202), Fighting Force 2 (Ger), Fighting Force 2 (USA), Fighting Force 2 (USA, Alt), Fighting Force 2 (USA, Alt 2), Fighting Vipers 2 (Euro), Fighting Vipers 2 (Euro, Prototype 20001226), Fighting Vipers 2 (Jpn), Flag to Flag (USA), Floigan Bros. - Episode 1 (Euro), Floigan Bros. - Episode 1 (USA), For Symphony: With All One's Heart (Jpn), Frame Gride (Jpn), Frame Gride - Test Operation Disc (Jpn), Frogger 2: Swampy's Revenge (USA), Fur Fighters (Euro), Fur Fighters (Euro, Demo), Fur Fighters (Euro, Prototype 20000602), Fur Fighters (Euro, Prototype 20000612), Fur Fighters (USA), Fushigi no Dungeon: Fuurai no Shiren Gaiden: Onnakenshi Asuka Kenzan! (Jpn), GaiaMaster: Kessen! Seiki-ou Densetsu (Jpn), Gakkyuu-ou Yamazaki: Yamazaki Oukoku Daifunsou! (Jpn), Ganbare! Nippon! Olympics 2000 (Jpn), Garou: Mark of the Wolves (Jpn), Gauntlet Legends (Euro), Gauntlet Legends (USA), Generator Vol. 1 (USA), Generator Vol. 1 (USA, Alt), Generator Vol. 1 (USA, Alt 2), Generator Vol. 1 (USA, Alt 3), Generator Vol. 1 (USA, Alt 4), Generator Vol. 2 (USA), Generator Vol. 2 (USA, Alt), Generator Vol. 2 (USA, Alt 2), Get!! Colonies (Jpn), Giant Gram 2000: Zen Nihon Pro Wres 3 Eikou no Yuusha-tachi (Jpn), Giant Gram 2000: Zen Nihon Pro Wres 3 Eikou no Yuusha-tachi (Jpn, Alt), Giant Gram: Zen Nihon Pro Wres 2 in Nihon Budoukan (Jpn), GigaWing 2 (Jpn), GigaWing 2 (USA), GigaWing (Euro), GigaWing (Jpn), GigaWing (USA), GK: Giant Killers (Euro), GK: Giant Killers (Euro, Prototype 20010109), Godzilla Generations: Maximum Impact (Jpn), Golf Shiyou yo 2: Aratanaru Chousen (Jpn), Golf Shiyou yo: Course Data-shuu Adventure-hen (Jpn), Golf Shiyou yo (Jpn), Grandia II (Euro), Grandia II (Jpn), Grandia II - Special Package (Jpn), Grandia II - Tentou-you Demo (Jpn), Grandia II (USA), Grand Theft Auto 2 (USA), GTA 2 (Euro), GTA 2 (Fra), Guilty Gear X (Jpn), Guilty Gear X - Taikenban (Jpn), Gunbird 2 (Euro), Gunbird 2 (Jpn), Gunbird 2 (USA), Gundam Battle Online (Jpn), Gundam Battle Online - Trial Edition (Jpn), Gundam Side Story 0079: Rise from the Ashes - Premium Disc (Jpn), Gundam Side Story 0079: Rise from the Ashes (USA), Gunspike (Jpn), Guru Guru Onsen 2 (Jpn), Guru Guru Onsen 3 (Jpn), Half-Life (Video) (World), Happy Lesson: First Lesson (Jpn), Happy Lesson (Jpn), Harusame Youbi (Jpn), Headhunter (Euro), Heavy Metal: Geomatrix (Euro), Heavy Metal: Geomatrix (USA), Hello Kitty no Dream Passport 2 (Jpn), Hello Kitty no Garden Panic (Jpn), Hello Kitty no Lovely Fruit Park (Jpn), Hello Kitty no Magical Block (Jpn), Hello Kitty no "Otonaru" Mail (Jpn), Hidden & Dangerous (Euro), Hidden & Dangerous (USA), Hoyle Casino (USA), Hundred Swords (Jpn), Hydro Thunder (Euro), Hydro Thunder (Euro, Prototype 19990908), Hydro Thunder (USA), Hydro Thunder (USA, Rev. 1), Hydro Thunder (World, Prototype 19990616), Kidou Senshi Gundam Gaiden: Colony no Ochita Chide... (Jpn), Millennium Soldier: Expendable (Euro), Millennium Soldier: Expendable (Euro, Prototype 19990715), Promotion Disc (Jpn), Resident Evil: Code: Veronica (Spa), Shinkisekai Evolution 2: Tooi Yakusoku (Jpn), Shinkisekai Evolution (Jpn), Super Speed Racing (Jpn), Tee Off (Euro), Tee Off (USA), Tee Off (USA, Alt), The Flintstones: Viva Rock Vegas (Euro) [FakeShemp]
- ibm5170: Alien Legacy (v1.00) [Justin Kerk]
- interpro: Diagnostic Floppies, Intergraph System Software, Rebuild Floppies [Patrick Mackinlay]
- leapster:
- Cars (Spa), Disney Fairies (Spa), Disney Princesa - La Magia De Aprender (Spa), Dora the Explorer - Camping Adventure (USA), Dora the Explorer - Piñata Party! (USA), Spongebob Squarepants - Through The Wormhole (USA), Star Wars - Matemáticas Jedi (Spa), The Batman - El Poder De Los Números (Spa), Up (Spa), Wall-E (Spa) [Connie, Clawgrip, TeamEurope]
- 1st Grade (US), Dora the Explorer - Wildlife Rescue (USA, L-MAX), Letters on the Loose (USA, L-MAX), Madagascar (USA, L-MAX), NASCAR (USA, L-MAX), Scholastic OutWit! (US), Spider-Man - The Case of the Sinister Speller (USA, L-MAX), Spongebob Squarepants - Saves the Day (USA, L-MAX), Talking WORDS Factory (US) [TeamEurope, HardcoreHubz]
- poly_flop: Proteus 6809 FLEX Operating System (Version 2.8:3 - 1.1:2), Proteus Z80 CP/M Operating System (CP/M 2.2, BIOS 3.3) [Andrew Trotman]
- vsmile_cart: ABC Land Aventure (Fra), Disney Winnie l'Ourson - La Chasse au miel de Winnie (Fra, Rev. 2), Le Monde d'ELMO - Les Grandes Decouvertes D'Elmo (Fra), Oui-Oui - Detective d'un Jour (Fra), Roi Lion - Simba Decouvre la Jungle (Fra), Thomas er ses Amis - Les locomotives s'entraident (Fra) [TeamEurope, Buddybenj]
Translations added or modified
- Chinese (Simplified) [YuiFAN]
- Chinese (Traditional) [YuiFAN]
- Dutch [Jos van Mourik]
- French [noxx09]
- Portuguese (Brazil) [Wellington Uemura]
- Spanish [A. Viloria]
Source Changes
- fidlstix, rndrndqs: Fixed interface between MCU and LCD controller and added 7-segment digits. [AJR]
- tms9927: Configure using character clock rather than dot clock. [AJR]
- pit8253: Converted counters to subdevices. [AJR]
- sega_315_5195: Internalized communication latches – sound now works in fpointbla. [AJR]
- sol20: Added RS-232 port. [AJR]
- mcb216, cb308: Replaced UART with TMS5501. [AJR]
- hnayayoi.cpp: Use HD6845 CRTC for video; improved screen parameters. [AJR]
- vt100_kbd: Rewrote as UART-based serial device. [AJR]
- vt100: Restored bottom lines of screen. [AJR]
- vt100, la120: Made ER1400 non-volatile storage actually work. [AJR]
- debugger: Fixed extent of debug view, wplist output, watchpoint view, and find command for address-shifted memory spaces. [AJR]
- ins8250: Added hack to reset transmitter when Baud rate is changed. [AJR]
- trs80.cpp: Derived almost all clocks from actual crystals, including raw screen parameters. [AJR]
- d9final: Added NVRAM. [AJR]
- qtsbc: Rewrote driver based on SBC-880 schematics. [AJR]
- ay31015: Fixed receiver desync when next start bit arrives early, and synchronization at start bit. [AJR]
- unkitpkr: Added switch to disable card graphics in bookkeeping mode. [AJR]
- Separated TLCS-90 external IRQ line state from internal request register – fixes tenkai slowdowns. [AJR]
- artmagic.cpp: Replaced NVRAM with parallel EEPROM, and improved ADPCM banking. [AJR]
- Added DEC 12-15336-00 RS232 loopback connector type (required for VT102 modem control self-test). [AJR]
- rainbow: Corrected bit rate generator clocks and types. [AJR]
- g65816: Allow use of separate address spaces for program, data, opcodes, and vectors. [AJR]
- scn2674: Added preliminary support for SCN2672 variant. [AJR]
- vgmplay: Disable POKEY and QSound devices if not required. [AJR]
- Include option and file names in fatal error message for failure to load media image. [AJR]
- model2.cpp updates: [Angelo Salese]
- Added custom debugger commands to dump geometrizer disassembly and triangle list.
- Worked around ld rN, (rN) read on FIFO – fixes multiple crashes.
- Skip normals for every triangle/quad in geo mode 2/3 – fixes multiple graphical glitches.
- Fixed untextured path colors (used by Motor Raid and Daytona USA).
- Added direct framebuffer drawing (used by Last Bronx title screen).
- sharc: Implemented additional instructions used by Model 2 games. [Angelo Salese]
- Added Rn = Rn FDEP Rx BY : opcode (used by Last Bronx for a vital geometrizer function).
- Added fmul abs multi opcode (used by Gunblade NY).
- Added SET_UREG case $67 (used by Zero Gunner 2B).
- Fixed LSHIFT negative operations to not sign-extend the result (fixes Last Bronx frame flickering).
- segaic24.cpp: Added xhout and xvout register callbacks (fixes Model 2 3D viewport positions). [Angelo Salese]
- Wrote a preliminary TGPx4 interpreter core. [Angelo Salese]
- i960.cpp: Added support for burst stall on writes. [Angelo Salese]
- ddayjlc.cpp: Fixed clouds priority and title screen colors, added flip screen. [Angelo Salese]
- amstrad: Ignore invalid PSG register selection – fixes input issues with Monty on the Run and Airborne Ranger. [Barry Rodewald]
- metro.cpp: Enabled button 2 in daitorid* – it’s used to reorient tiles. [cam900]
- hyprduel.cpp: Cleaned up, converted to use imagetek_i4220_device, changed sound output to mono. [cam900]
- imagetek_i4220.cpp: Only draw portion of tilemaps exposed by clipping rectangle (improves performance). [cam900]
- sknsspr: Converted to device_rom_interface, allocate decode buffer at start time. [cam900]
- galpani3.cpp: Cleaned up code, added notes, allocate buffers at start time, improved alpha blending, sprite/background priorities and background/background priorities, and reduced code duplication. [cam900]
- jchan.cpp: Minor improvements to sprite/sprite priorities. [cam900]
- rohga.cpp: Fixed graphics decoding. [cam900]
- segapcm: Added support for clock speed changes, and cleaned up code. [cam900]
- vgmplay updated: [cam900]
- Implemented Sega PCM interface registers.
- Convert QSound pitch to DSP clock input frequency.
- eolith.cpp: Corrected title/distributor for Chinese-language version of Iron Fortress. [cam900, Vas Crabb]
- kaneko16.cpp: Cleaned up OKI bank switching and sound latch handling. [cam900]
- es5510/taito_en updated: [cam900]
- es5510: Fixed DRAM read/write, and moved buffer allocation to start time.
- taito_en: Verified ESP input clock and output channels from GunBuster schematics, reduced runtime tag map lookups.
- esqpump.cpp: Split ES5506 out of interface.
- esqkt.cpp: Added esqpump for ES5510 interface, and fixed company tags.
- kaneko_grap2: Converted to device_rom_interface, added device address map, added internal palette, and implemented brightness control. [cam900]
- mcatadv.cpp: Reduced code duplication, improved ROM region names, and converted to mono sound output. [cam900]
- wecleman.cpp: Added notes, cleaned up code, improved ROM region names, and converted to stereo sound output. [cam900]
- ES8712: removed sound output as it’s just a controller for an Oki MSM5205/6585 and 74157. [cam900]
- gcpinball.cpp, metro.cpp, lastbank.cpp, witch: Added notes, cleaned up code, and reduced runtime tag map lookups. [cam900]
- blzntrnd: Corrected stereo/mono outputs according to PCB type, fixed sound bank switching, and added notes. [cam900]
- lastbank: Use generic latch device for sound communication. [cam900]
- gcpinball.cpp: Improved ROM region names. [cam900]
- qs1000.cpp: Converted set_irq to WRITE_LINE_MEMBER. [cam900]
- eolith.cpp, eolith16.cpp, vegaeo.cpp: Cleaned up VRAM handling and drawing. [cam900]
- eolith.cpp, ghosteo.cpp, limenko.cpp, vamphalf.cpp, vegaeo.cpp: Modernized sound latches, reduced runtime tag map lookups, and improved ROM region names. [cam900]
- hidctch3: Replaced driver init with machine configuration. [cam900]
- mastboy.cpp: Cleaned up code, moved banked RAM handler into address_map_bank_device, fixed RAM error, added notes, and improved ROM region names. [cam900]
- xexex.cpp: Cleaned up code, reduced runtime tag map lookups, added notes, and marked with MACHINE_IMPERFECT_GRAPHICS. [cam900]
- tecmosys.cpp: Fixed background color, cleaned up bank switching, reduced code duplication, reduced runtime tag map lookups, added notes, and marked with MACHINE_IMPERFECT_GRAPHICS (due to imperfect linescroll/mixing) and MACHINE_NO_COCKTAIL (due to incorrect tilemap scroll when flipped). [cam900]
- ultraman.cpp, chqflag.cpp: Minor code clean-up. [cam900]
- k051649.cpp: Add scc_map to reduce duplication in driver memory maps. [cam900]
- divebomb.cpp: Use generic_latch_8_device for CPU communication and input_merger_any_high_device for interrupts, and improved tags. [cam900]
- ddragon.cpp: Identified CPU types. [cam900]
- x68k: Implemented ADPCM panning and corrected ADPCM timer. [cam900]
- gstream.cpp: Added pre-calculated RGB palette for X2222, reduced code duplication, and removed unnecessary parameters. [cam900]
- Added extracted C-chip EPROM data for Volfied, Superman, Bonze Adventure, and Rainbow Islands; removed simulation. [Caps0ff]
- plugins/portname: Described revised format. [Carl]
- Added a hand-crafted C-chip EPROM for Rainbow Islands Extra, allowing simulation to be removed. [David Haywood]
- XaviX: Added notes on IRQ source register. [David Haywood]
- Added HDB-DOS device for Color Computer 1/2. [David Ladd]
- Added uPD934G percussion generator device, used by Casio RZ-1. [Dirk Best]
- hp64k: Added support for HPIB bus, and made extensive improvement to PHI emulation (BIST now passes). [F.Ulivi]
- Added slot device to tunnel IEEE-488 between processes over a socket connection. [F.Ulivi]
- Corrected Intellivision keyboard 6502 clock rate (was running at double speed). [Frank Palazzolo]
- spectrum: Fixed sprite flicker and missing graphics in several games. [geecab, R. Belmont]
- emscripten: Fixed issue causing drivers using netlists to fail, and disabled currently unsupported multithreading. [Justin Kerk]
- notetaker.cpp: Started to hook up EmulatorCPU 8086. [Lord Nightmare]
- naomi.cpp: Updated ROM board and BIOS documentation. [MetalliC]
- Dreamcast and derivatives: Enabled SH-4 recompiler by default. [MetalliC, Ryan Holtz]
- lynx96k: Added Scorpion and Danish ROMs as BIOS options. [Nigel Barnes]
- kr2376: Added keyboard matrix callbacks. [Nigel Barnes]
- bbc: Added cassette relay samples. [Nigel Barnes]
- bbc: Fixed shadow RAM corruption in MasteB+, and sideways RAM access in Model B. [Nigel Barnes]
- electron: Set CPU clock 2MHz/1MHz according to ROM/RAM access. [Nigel Barnes]
- model2.cpp: Fixed Zero Gunner background priorities. [O. Galibert]
- nes_apu: Derive frame counter from clock input. [O. Galibert]
- Removed macros from address maps. [O. Galibert]
- interpro: Various improvements, culminating in the ability to boot the “blue screen” rebuild floppy. [Patrick Mackinlay]
- Nearly boots CLIX – hangs trying to mount the filesystems.
- Refactored CPU/MMU memory access, added alignment faults, and added support for DMA virtual addressing.
- Implemented most C400 instructions, and fixed wait instruction.
- Removed broken forced interrupt handling.
- gunpey: Extracted decompressed sprite data – loaded to fix graphics until compression is understood. [Peter Wilhelmsen, Morten Shearman Kirkegaard]
- midvunit.cpp: Cleaned up inputs and outputs, improved motion inputs, and sorted main buttons. [Risugami]
- seattle.cpp: Cleaned up outputs. [Risugami]
- Added ability to start/stop AVI recording during emulation session, and improved handling of native aspect screenshots on systems with arbitrary numbers of screens. [Ryan Holtz, Vas Crabb]
- M1COMM, M2COMM, S32COMM: Improved simulation: [SailorSat]
- Fixed partial frame read and added VSYNC packets.
- Added relay mode (used by stcc), detect/handle connection loss, improved sync.
- Converted to use osd_file rather than emu_file.
- Added comm_framesync option to force instances to stay in sync.
- Added preliminary MB89374 emulation – works well enough for Virtua Racing ad Virtua formula to link using real firmware.
- Removed m1comm from the default model1 configuration, as not every game has one.
- Converted glasgow.cpp to use mmboard device for chess board I/O. [Sandro Ronco]
- Corrected size of MK48T12 timekeeper RAM. [smf]
- validity check: Test all 33 possible results from count_leading_zeros() and count_leading_ones(). [smf]
- Donkey Kong: Changed orientation so that -norotate matches direct feed recordings. [smf]
- Added QuikLoad option for several CP/M-80 systems (Altos 5, Aussie Byte II, Decision Mate V, Kaypro, QX-10, Xerox 820). [Stefano]
- c352.cpp: Changed µ-law algorithm to match Namco’s Wii VC emulator, fixed static noise between fights in Tekken 3, and fixed order of phase inversion flags. [superctr]
- rgbsse: Fixed scaling functions for negative values – fixes graphical anomalies in warfa. [Ted Green]
- kayproii: Fixed Baud rate generator connections (serial port and keyboard were reversed). [Vas Crabb]
- Changed build options to make deprecated declaration warnings non-fatal and enabled by default. [Vas Crabb]
- Started deprecating and removing poorly-performing output system APIs. [Vas Crabb]
- Deprecated and removed all uses of running_machine::first_screen. [Vas Crabb, Ryan Holtz, AJR, R. Belmont, Nigel Barnes]
- dsp16: Rewrote interpreter and disassembler. [Vas Crabb]
- Interpreter implements almost all features and has machine cycle accuracy/granularity.
- PIO and a subset of SIO output excluding multiplexed modes are implemented.
- Disassembler syntax mostly matches that used by assembler, and shows live comments for predicated operations.
- qsound: Added low-level emulation using DSP program (only enabled in vgmplay for performance reasons). [Vas Crabb]
- qsoundhle: Changed sample rate and playback behaviour to better match DSP. [Vas Crabb]
- Restricted ROM names to a shell-friendly subset of printable ASCII. [Vas Crabb]
- Reduced use of naked pointers, using namespace, and preprocessor macros in recompiling CPU cores. [Vas Crabb]
- Converted most machine configuration helpers to non-static member functions and adjusted macros to match. [Wilbert Pol]
- crospang.cpp: Corrected clock speeds based on oscillators and PCB info. [Brian Troha]
- gameboy.xml, gbcolor.xml, leapster.xml, vsmile_cart.xml, vsmile_cd.xml, vsmilem_cart.xml: Corrected Spanish titles. [ClawGrip]
- sauro.cpp: Verified clocks for Sauro. [Corrado Tomaselli, The Dumping Union]
- sf2b: Identified manufacturer. [f205v]
- atetris.cpp: Updated documentation for atetrisb2 and atetrisb3. [f205v]
- Dumped PLA from CBM plus4 family. [Guru]
- spaceg: Dumped PROMs. [Guru]
- opwolf.cpp: Measured C-chip clock on a working PCB. [Guru]
- shuttlei: Corrected main CPU clock divider and added PCB description. [Guru]
- ti85.cpp: Added OS v4.0 as a BIOS option for ti84pcse. [Julian Lachniet]
- leland.cpp: Corrected ROM labels and documented undumped PALs for Pig Out: Dine Like a Swine! [Kevin Eshbach, The Dumping Union]
- leland.cpp: Corrected ROM name for revision 5 of Ataxx. [Kevin Eshbach, The Dumping Union]
- Updated hiscore.dat for recent changes. [Leezer]
- alphatro.cpp: Improved ROM names, and added real ROM for machine with BICOM graphics extension. [rfka01]
- Corrected year for San Francisco Rush: The Rock. [sjy96525]
- argus.cpp: Dumped PROM for valtric. [system11, The Dumping Union]
submitted by cuavas to MAME [link] [comments]
MAME 0.196
MAME 0.196, our March release, is here just in time for Easter, and it’s packed with all the goodness you’ve come to expect. In a very exciting development, Team Caps0ff have
extracted the C-chip data for Volfied, Superman, Rainbow Islands, and most importantly, Bonze Adventure. This cleanly fixes some of the most long-standing emulation issues in MAME. The improvements to Sega Model 2 have continued, with Virtua Fighter 2 and Motor Raid now considered working. Other Model 2 games are greatly improved as well.
For fans of 8-bit home computers, MAME 0.196 has improved ZX Spectrum family emulation, fixing many graphical glitches. A QuikLoad option has been added to several CP/M-80 machines, allowing .COM files to be loaded directly after the operating system has booted. Emulated IEEE-488 (GPIB) can now be tunnelled over sockets, opening up the possibility to simulate peripherals outside MAME. Interpro progress has continued, and is now at the point where you can boot the rebuild floppy.
Other new working arcade games include Big Buck Hunter, an older joystick-controlled version of Ghox, and a rare unprotected version of Opa Opa. With some fixes to our vector maths, War: The Final Assault is working, and Gunpey has been made playable using decompressed sprite data extracted from a working board. New LCD hand-helds include Dennis the Menace, Double Dragon 3, Jurassic Park, Spider-Man, The Addams Family, The Flash, and X-Men - Project X.
In an emulation first, MAME 0.196 supports QSound DSP emulation. For now, it’s only enabled for the vgmplay driver by default, and it requires a fairly fast computer to emulate at full speed. It will be enabled by default when system requirements are a bit more modest. The SH-4 recompiler has been enabled by default for Dreamcast-derived systems, giving substantial performance improvements.
Of course, there are plenty of other improvements. As always, source and Windows binaries are available from
the download page.
MAMETesters Bugs Fixed
- 00205: [Crash/Freeze] (asuka.cpp) bonzeadv: After dying in cave accessed via the secret hole, you restart trapped in darkness (Caps0ff)
- 00377: [Crash/Freeze] (asuka.cpp) bonzeadv: From third level, game hangs on dying because restart level is wrong (Caps0ff)
- 06287: [Graphics] (spectrum.cpp) spectrum, spec128, specpl3e: All in-game sprites from Comando Tracer flicker when moving (geecab)
- 06425: [Graphics] (spec128.cpp) specpl3e: Sprites flickering at level 2 and 6 in Terminator 2 - Judgement Day (geecab)
- 06869: [Plugins] Lua Cheat Plugin: Some cheat commands are ignored using Lua cheat engine (Carl)
- 06894: [Crash/Freeze] (taito_f3.cpp) ridingf, ringrage and clones: Exception after logo is displayed (cam900)
- 06895: [Graphics] (rohga.cpp) Many sets in rohga.cpp: Graphic “strips” of corruption (cam900)
- 06900: [Graphics] (holeland.cpp) holeland, holeland2: Priority bug on the boss level (Angelo Salese)
- 06908: [Speed] (iteagle.cpp) bbhcotw, bbh2sp: Game runs slow on certain levels despite being 100% in MAME (snow?) (Ted Green)
- 06917: [Sound] (artmagic.cpp) cheesech: New NVRAM causes a blasted sound on Get Ready screen at beginning of game (AJR)
- 06921: [Sound] (vigilant.cpp) All sets in vigilant.cpp: No sound (AJR)
New working machines
- Big Buck Hunter (v1.00.14) [coolmod]
- Casio RZ-1 [Arashikage, Dirk Best, R. Belmont]
- Dennis the Menace (Tiger handheld) [hap, Sean Riddle]
- Double Dragon 3 - The Rosetta Stone (Tiger handheld) [hap, Sean Riddle]
- Jurassic Park (Tiger handheld) [hap, Sean Riddle]
- Spider-Man (Tiger handheld) [hap, Sean Riddle]
- The Addams Family (Tiger handheld) [hap, Sean Riddle]
- The Flash (Tiger handheld) [hap, Sean Riddle]
- Warai no Hana Tenshi [yukaritamura]
- X-Men - Project X (Tiger handheld) [hap, Sean Riddle]
New working clones
- Acorn Electron (64K Master RAM Board) [Nigel Barnes]
- Big Buck Hunter II - Sportsman's Paradise (v2.02.08) [Ted Green]
- Big Buck Hunter II - Sportsman's Paradise (v2.02.09) [Ted Green]
- Dragon 64 (HD6309E CPU) [David Ladd]
- Ghox (joystick, older) [caius]
- Irion [Robbbert, mcp]
- Master Boy (Spanish, PCB Rev A) [ARPA, Recreativas.org]
- Opa Opa (Rev A, unprotected) [ShouTime, Charles MacDonald, Smitdogg, The Dumping Union]
- Street Fighter II: The World Warrior (Thunder Edition, bootleg, set 2) [coolmod, The Dumping Union]
- Street Fighter III 3rd Strike: Fight for the Future (Japan 990512) [Guru]
- Street Fighter III 3rd Strike: Fight for the Future (Japan 990608) [Guru]
- Super Cobra (bootleg, set 2) [Belike]
- Tano Dragon 64 (NTSC; HD6309E CPU) [David Ladd]
- The Real Broadway (9131-20-00 R0C) [Brian Troha, The Dumping Union]
- TI-73 Explorer (bootleg) [Julian Lachniet, critor]
Machines promoted to working
- Gunpey (Japan) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood]
- Mephisto Amsterdam [Sandro Ronco]
- Motor Raid - Twin [Angelo Salese, R. Belmont, O. Galibert, ElSemi]
- Virtua Fighter 2 (Version 2.1) [Angelo Salese, R. Belmont, O. Galibert, ElSemi]
- War: The Final Assault (EPROM 1.9 Mar 25 1999, GUTS 1.3 Apr 20 1999, GAME Apr 20 1999) [Ted Green]
Clones promoted to working
- Eyes (Italy) [Corrado Tomaselli, The Dumping Union]
- Mephisto Dallas [Sandro Ronco]
- Mephisto Dallas 16 Bit [Sandro Ronco]
- Mephisto Dallas 32 Bit [Sandro Ronco]
- Mephisto Roma [Sandro Ronco]
- Mephisto Roma 32 Bit [Sandro Ronco]
- Virtua Fighter 2 [Angelo Salese, R. Belmont, O. Galibert, ElSemi]
- Virtua Fighter 2 (Revision A) [Angelo Salese, R. Belmont, O. Galibert, ElSemi]
- Virtua Fighter 2 (Revision B) [Angelo Salese, R. Belmont, O. Galibert, ElSemi]
- War: The Final Assault (EPROM 1.3 Apr 7 1999, GUTS 1.3 Apr 7 1999, GAME Apr 7 1999) [Ted Green]
- War: The Final Assault (EPROM 1.6 Jan 14 1999, GUTS 1.1 Mar 16 1999, GAME Mar 16 1999) [Ted Green]
- War: The Final Assault (EPROM 1.91 Apr 13 1999, GUTS 1.3 Apr 7 1999, GAME Apr 7 1999) [Ted Green]
New machines marked as NOT_WORKING
- Badlands (Konami, set 1) [Angelo Salese]
- Casio CZ-101 [Dirk Best]
- Casio HT-6000 [Dirk Best]
- CIT-101 [Doug Crawford]
- Diablo HyType II Series 1300 CPU [Edström]
- e-kara (US?) [Sean Riddle, Peter Wilhelmsen]
- e-kara Volume 1 (US?) [Sean Riddle, Peter Wilhelmsen]
- e-kara Volume 2 (US?) [Sean Riddle, Peter Wilhelmsen]
- EA Sports Madden Football (NTSC) [Sean Riddle, Peter Wilhelmsen]
- Excite Fishing DX (Japan) [Sean Riddle, Peter Wilhelmsen]
- Let's! TV Play Classic - Namco Nostalgia 1 [Sean Riddle, Mr. Do]
- Let's! TV Play Classic - Namco Nostalgia 2 [Sean Riddle, Peter Wilhelmsen]
- Let's! TV Play Classic - Taito Nostalgia 2 [Sean Riddle, Mr. Do]
- Lord Of The Rings - Warrior of Middle-Earth [Sean Riddle, Peter Wilhelmsen]
- Lucky Draw (Pinball) [PinMAME]
- Milton Bradley Electronic Milton [Sean Riddle]
- MX Dirt Rebel [Sean Riddle, Peter Wilhelmsen]
- Photo Play 2004 [Asure, The Dumping Union]
- Play TV Football (NTSC) [Sean Riddle, Peter Wilhelmsen]
- Play TV Rescue Heroes [Sean Riddle, Peter Wilhelmsen]
- Play TV Snowboarder (Blue) (NTSC) [Sean Riddle, Peter Wilhelmsen]
- Poly Proteus (Standalone) [Nigel Barnes, Andrew Trotman]
- TV Wild Adventure Mini Golf [Sean Riddle, Peter Wilhelmsen]
New clones marked as NOT_WORKING
- Arbiter Discmonitor A-01 [Nigel Barnes]
- Badlands (Konami, set 2) [Angelo Salese]
- ConnecTV Snowboarder (Blue) (PAL) [Sean Riddle, Peter Wilhelmsen]
- Daytona USA (GTX 2004 Edition) [anonymous]
- Earthshaker (Prototype) (PA-4) [PinMAME]
- Game King (EZ Pay, v4.0) [unknown]
- Strange Science (Rev C) [Gerald (COY), The Dumping Union]
- Super Seven [caius, The Dumping Union]
- TI-83 Plus (bootleg) [Julian Lachniet, critor]
- TI-84 Plus (Boot Code 1.02) [Julian Lachniet, critor]
- TI-84 Plus (Boot Code 1.03) [Julian Lachniet]
- TI-84 Plus (bootleg) [Julian Lachniet, critor]
- TI-84 Plus Color Edition (Boot Code 5.00) [Julian Lachniet, critor]
- TI-84 Plus Color Edition (Boot Code 5.15) [Julian Lachniet]
- TI-84 Plus Color Edition (Boot Code 5.30) [Julian Lachniet]
- TI-84 Plus Orion (Boot Code 1.02) [Julian Lachniet]
- TI-84 Plus Orion (Boot Code 1.03) [Julian Lachniet]
- TI-84 Plus Orion (bootleg) [Julian Lachniet]
- TI-84 Plus Silver Edition (Boot Code 1.03) [Julian Lachniet]
- TI-84 Plus Color Silver Edition (Boot Code 4.0) [Julian Lachniet]
- TI-84 Plus Silver Edition (bootleg) [Julian Lachniet, critor]
New working software list additions
- archimedes: 3D Construction Kit [Nigel Barnes]
- camplynx_flop: BASIC-80 Rev.5.2, BASIC-E Compiler v2.0, Battleships, C/80 Compiler 3.1, CalcStar v1.0, CP/M ver 2.2 BIOS 1.00, CP/M ver 2.2 BIOS 1.02, DataStar v1.4, dBASE II, Delta Wing, fig-FORTH 1.1A, FORTRAN-80, Gomoku, Hangman, Introductory Tape (128K), LogiChess 2.2, Lynx JM Utilities Disk v1.0, Lynx Revival Group - Volume 1, Micro-COBOL v2.1, Monster Mine, PeachCalc v1.01, ReportStar v1.00, Roader, Slot Machine, Treasure Island, TURBO Pascal v2.00A, WordMaster v1.20, WordStar v3.00 [Nigel Barnes]
- ibm5150:
- Blockout, Secret Agent, SimCity (3.5", v1.02), SimCity (3.5", v1.07), SimCity (5.25", v1.02), SimCity (5.25", v1.07), Speedball (re-release), Stunts (3.5") (USA), Stunts (5.25") (USA) [ArcadeShadow]
- DeluxePaint II-PC (French), HP Terminal Program HP24597A, Links - The Challenge of Golf (v1.45), Lombard RAC Rally [breiztiger]
- Bodyworks - An Adventure in Anatomy [Dan Tootill]
- Banner Blue Movie Guide, Dungeon of Pun III (Gemini Shareware), Roger Ebert's Deluxe Movie Home Companion - 1986-1992 Editions, Video Companion: The Software (Spring '92 Edition) [Foone Turing]
- ibm5170:
- Crystal Caves, Hocus Pocus, Monster Bash! [ArcadeShadow]
- Links - Championship Course - Firestone Country Club, Microsoft Macro Assembler 5.1 (MS OS/2 Tools) [breiztiger]
- AudioClips Digital Sounds for Windows 3.1 - Star Trek: The Next Generation - "Encounter at Farpoint", Business Clip Art PicturePak 1, Programming Examples for Advanced Programmer's Guide to SuperVGAs [Foone Turing]
- Alone in the Dark, Alone in the Dark (French), Home Repair Encyclopedia [Justin Kerk]
- megadriv: LEGO Batman (Rus) [VedsaGolfer]
- snread: A Ghost in the House, The Third Circle [David Viens]
- snspell: Les Mots Difficiles (Module No. 2) [David Viens]
- x1_flop: Donkey Kong 3 - Dai Gyakushuu [famicomical]
New NOT_WORKING software list additions
- 3do_m2: Shooter 2D [incog]
- dc: 4x4 Evo (Euro, Prototype 20010109), Bokomu no Tatsujin (Jpn), Card of Destiny: Hikari to Yami no Tougousha - Genteiban (Jpn), Castle Fantasia: Seima Taisen (Jpn), Chaos Field (Jpn, Sega Direct), Chaos Field (Jpn, Sega Direct, Rev. 1), Christmas Seaman: Omoi o Tsutaeru Mou Hitotsu no Houhou - Message Kit (Jpn), Christmas Seaman: Omoi o Tsutaeru Mou Hitotsu no Houhou - Present Disc (Jpn), Comic Party (Jpn), Confidential Mission (Jpn), Cool Cool Toon (Jpn), CR Hissatsu Shigotonin: Pachitte Chonmage @VP@CHI (Jpn), Dave Mirra Freestyle BMX (World, Prototype 20000907), Dave Mirra Freestyle BMX (World, Prototype 20001016), Daytona USA 2001 (Euro, Prototype 20010227), Dead or Alive 2 (Euro), Dead or Alive 2 (Euro, Prototype 20000611), Dead or Alive 2/Fur Fighters (Euro), Dead or Alive 2 (Jpn), Dead or Alive 2 - Shokai Genteiban (Jpn), Dead or Alive 2 (USA), Death Crimson 2: Meranito no Saidan (Jpn), Death Crimson OX (USA), Deep Fighter (Euro), Deep Fighter (Fra), Deep Fighter (Fra, Prototype 20000505), Deep Fighter (Ger), Deep Fighter (USA), Dejiko no Maibura (Jpn), Demolition Racer: No Exit - Demo Version (USA), Demolition Racer: No Exit (USA), Dengen Tenshi Taisen Mahjong Shangri-La (Jpn), Denpa Shounen-teki Kenshou Seikatsu Soft: Nasubi no Heya (Jpn), Densha de Go! 2: Kousoku-hen 3000 Bandai (Jpn), Derby Tsuku 2 (Jpn), Derby Tsuku: Derby Ba wo Tsukurou! (Jpn), deSPIRIA (Jpn), Di Gi Charat Fantasy (Jpn), Di Gi Charat Fantasy - Shokai Genteiban (Jpn), Digital Keiba Shinbun: My Trackman (Jpn), Dino Crisis (Euro), Dino Crisis (Fra), Dino Crisis (Ger), Dino Crisis (Ita), Dino Crisis (Jpn), Dino Crisis (USA), Disney Les 102 Dalmatiens à la rescousse ! (Fra, Ger, Ita, Spa), Disney/Pixar Buzz Lightyear of Star Command (Euro), Disney/Pixar Buzz Lightyear of Star Command (USA), Disney/Pixar Captain Buzz Lightyear: Star Command (Ger), Disney/Pixar Les aventures de Buzz l'Eclair (Fra), Disney/Pixar Toy Story 2: Buzz l'Eclair à la rescousse ! (Fra), Disney/Pixar Toy Story 2: Buzz Lightyear eilt zur Hilfe! (Ger), Disney/Pixar Toy Story 2: Buzz Lightyear to the Rescue! (Euro), Disney/Pixar Toy Story 2: Buzz Lightyear to the Rescue! (USA), Disney's 102 Dalmatians: Puppies to the Rescue (Euro), Disney's 102 Dalmatians: Puppies to the Rescue (Euro, Prototype 20000110), Disney's 102 Dalmatians: Puppies to the Rescue (USA), Disney's Dinosaur (Euro), Disney's Dinosaur (USA), Disney's Donald Duck "Goin' Qu@ckers" (USA), Disney's Donald Duck "Qu@ck Att@ck"?*! (Euro), Doguu Senki: Haou (Jpn), Doki Doki Idol Star Seeker Remix (Jpn), Dorimaga GD Vol. 10 (Jpn), Dorimaga GD Vol. 11 (Jpn), Dorimaga GD Vol. 12 (Jpn), Dorimaga GD Vol. 1 (Jpn), Dorimaga GD Vol. 2 (Jpn), Dorimaga GD Vol. 3 (Jpn), Dorimaga GD Vol. 4 (Jpn), Dorimaga GD Vol. 5 (Jpn), Dorimaga GD Vol. 6 (Jpn), Dorimaga GD Vol. 7 (Jpn), Dorimaga GD Vol. 8 (Jpn), Dorimaga GD Vol. 9 (Jpn), Dousoukai 2: Again & Refrain (Jpn), Draconus: Cult of the Wyrm (USA), Draconus: Cult of the Wyrm (World, Prototype 20000127), DragonRiders: Chronicles of Pern (Euro), DragonRiders: Chronicles of Pern (USA), Dragons Blood (Euro), Dreamcast Express Extra (Jpn), Dreamcast Express Vol. 1 (Jpn), Dreamcast Express Vol. 2 (Jpn), Dreamcast Express Vol. 3 (Jpn), Dreamcast Express Vol. 4 (Jpn), Dreamcast Express Vol. 5 (Jpn), Dreamcast Express Vol. 6 (Jpn), Dreamcast Express Vol. 7 (Jpn), Dreamcast Middleware Conference Demo Disc Part 2 (World), Dreamcast System-Disc 2 (World), Dreamcast Visual Memory Data Issue (Jpn), DreamFlyer (Jpn), DreamKey 3.0 (Euro), DreamKey (Euro), DreamKey (Euro, Rev. 1), DreamKey Version 1.5 (Euro), DreamKey Version 1.5 (Fra), DreamKey Version 2.0 (Bel, Fin, Ned, Swe, Swi), DreamOn Collection 2 (Euro), DreamOn Collection 3 (Euro), DreamOn Collection 4 (Euro), DreamOn Volume 10 (Euro), DreamOn Volume 10 (Ger), DreamOn Volume 11 (Euro), DreamOn Volume 12 (Euro), DreamOn Volume 13 (Euro), DreamOn Volume 14 (Euro), DreamOn Volume 15 (Euro), DreamOn Volume 16 (Euro), DreamOn Volume 17 (Euro), DreamOn Volume 18 (Euro), DreamOn Volume 19 (Euro), DreamOn Volume 1 (Euro), DreamOn Volume 20 (Euro), DreamOn Volume 21 (Euro), DreamOn Volume 22 (Euro), DreamOn Volume 2 (Euro), DreamOn Volume 3 (Euro), DreamOn Volume 4 (Euro), DreamOn Volume 5 (Euro), DreamOn Volume 6 (Euro), DreamOn Volume 7 (Euro), DreamOn Volume 8 (Euro), DreamOn Volume 9 (Euro), Dream Passport 2 for LAN (Jpn), Dream Passport 2 (Jpn), Dream Passport 2 (Jpn, Rev. 1), Dream Passport 3 (Jpn), Dream Passport 3 (Jpn, Alt), Dream Passport 3 (Jpn, Alt 2), Dream Passport 3: Urban Style (Jpn), Dream Passport (Jpn), Dream Passport Premier (Jpn), Dream Passport Ver. 1.01 (Jpn), Dream Preview Vol. 8 (Jpn), Dreamstud!o: 3D Adventure Construction (Jpn), Ducati World (Euro), Ducati World Racing Challenge (USA), D+Vine [Luv] - Shokai Genteiban (Jpn), Dynamite Cop (Euro), Dynamite Cop! (USA), Dynamite Deka 2 (Jpn), Dynamite Deka 2 - Taikenban (Jpn), Ecco 3D (World, Prototype 19990506), Ecco II: Sentinels of the Universe (World, Prototype 20010219), Ecco the Dolphin: Defender of the Future (Euro), Ecco the Dolphin: Defender of the Future (Euro, Prototype 20000417 2PM), Ecco the Dolphin: Defender of the Future (Euro, Prototype 20000417 7AM), Ecco the Dolphin: Defender of the Future (Euro, Prototype 20000419), Ecco the Dolphin: Defender of the Future (Euro, Prototype 20000421), Ecco the Dolphin: Defender of the Future (Jpn), Ecco the Dolphin: Defender of the Future (USA), Ecco the Dolphin: Defender of the Future (USA, Prototype 20000606), Ecco the Dolphin: E3 Demo (USA, Prototype 19990508), ECW Anarchy Rulz (Euro), ECW Anarchy Rulz (USA), ECW Hardcore Revolution (Euro), ECW Hardcore Revolution (USA), Eisei Meijin III: Game Creator Yoshimura Nobuhiro no Zunou (Jpn), Eldorado Gate Vol. 1 (Jpn), Eldorado Gate Vol. 2 (Jpn), Eldorado Gate Vol. 3 (Jpn), Eldorado Gate Vol. 4 (Jpn), Eldorado Gate Vol. 5 (Jpn), Eldorado Gate Vol. 6 (Jpn), Elemental Gimmick Gear (Jpn), Elemental Gimmick Gear (USA), Elysion: Eien no Sanctuary (Jpn), E.O.S.: Exhibition of Speed (Euro), ESPN International Track & Field (Euro), ESPN International Track & Field (USA), ESPN NBA 2Night (USA), European Super League (Euro), Eve Zero Kanzenban: Ark of the Matter - Shokai Gentei Pack (Jpn), Evil Dead: Hail to the King (Euro), Evil Dead: Hail to the King (Fra), Evil Dead: Hail to the King (USA), Evil Twin: Cyprien's Chronicles (Euro), Evolution 2: Far Off Promise (Euro), Evolution 2: Far Off Promise (USA), Evolution: The World of Sacred Device (Euro), Evolution: The World of Sacred Device (USA), Exodus Guilty Neos (Jpn), Expendable (USA), F1 Racing Championship (Euro), F1 World Grand Prix for Dreamcast (Euro), F1 World Grand Prix for Dreamcast (Euro, Prototype 19990903), F1 World Grand Prix for Dreamcast (Jpn), F1 World Grand Prix II for Dreamcast (Euro), F1 World Grand Prix II for Dreamcast (Euro, Prototype 20000728), F1 World Grand Prix II for Dreamcast (Jpn), F1 World Grand Prix (USA), F355 Challenge (Jpn), F355 Challenge: Passione Rossa (Euro), F355 Challenge: Passione Rossa (USA), F355 Challenge: Passione Rossa (USA, Alt), F355 Challenge: Passione Rossa (USA, Prototype 20000501), F355 Challenge: Passione Rossa (USA, Prototype 20000821), Fatal Fury: Mark of the Wolves (USA), Fighting Force 2 (Euro), Fighting Force 2 (Euro, Prototype 19991202), Fighting Force 2 (Ger), Fighting Force 2 (USA), Fighting Force 2 (USA, Alt), Fighting Force 2 (USA, Alt 2), Fighting Vipers 2 (Euro), Fighting Vipers 2 (Euro, Prototype 20001226), Fighting Vipers 2 (Jpn), Flag to Flag (USA), Floigan Bros. - Episode 1 (Euro), Floigan Bros. - Episode 1 (USA), For Symphony: With All One's Heart (Jpn), Frame Gride (Jpn), Frame Gride - Test Operation Disc (Jpn), Frogger 2: Swampy's Revenge (USA), Fur Fighters (Euro), Fur Fighters (Euro, Demo), Fur Fighters (Euro, Prototype 20000602), Fur Fighters (Euro, Prototype 20000612), Fur Fighters (USA), Fushigi no Dungeon: Fuurai no Shiren Gaiden: Onnakenshi Asuka Kenzan! (Jpn), GaiaMaster: Kessen! Seiki-ou Densetsu (Jpn), Gakkyuu-ou Yamazaki: Yamazaki Oukoku Daifunsou! (Jpn), Ganbare! Nippon! Olympics 2000 (Jpn), Garou: Mark of the Wolves (Jpn), Gauntlet Legends (Euro), Gauntlet Legends (USA), Generator Vol. 1 (USA), Generator Vol. 1 (USA, Alt), Generator Vol. 1 (USA, Alt 2), Generator Vol. 1 (USA, Alt 3), Generator Vol. 1 (USA, Alt 4), Generator Vol. 2 (USA), Generator Vol. 2 (USA, Alt), Generator Vol. 2 (USA, Alt 2), Get!! Colonies (Jpn), Giant Gram 2000: Zen Nihon Pro Wres 3 Eikou no Yuusha-tachi (Jpn), Giant Gram 2000: Zen Nihon Pro Wres 3 Eikou no Yuusha-tachi (Jpn, Alt), Giant Gram: Zen Nihon Pro Wres 2 in Nihon Budoukan (Jpn), GigaWing 2 (Jpn), GigaWing 2 (USA), GigaWing (Euro), GigaWing (Jpn), GigaWing (USA), GK: Giant Killers (Euro), GK: Giant Killers (Euro, Prototype 20010109), Godzilla Generations: Maximum Impact (Jpn), Golf Shiyou yo 2: Aratanaru Chousen (Jpn), Golf Shiyou yo: Course Data-shuu Adventure-hen (Jpn), Golf Shiyou yo (Jpn), Grandia II (Euro), Grandia II (Jpn), Grandia II - Special Package (Jpn), Grandia II - Tentou-you Demo (Jpn), Grandia II (USA), Grand Theft Auto 2 (USA), GTA 2 (Euro), GTA 2 (Fra), Guilty Gear X (Jpn), Guilty Gear X - Taikenban (Jpn), Gunbird 2 (Euro), Gunbird 2 (Jpn), Gunbird 2 (USA), Gundam Battle Online (Jpn), Gundam Battle Online - Trial Edition (Jpn), Gundam Side Story 0079: Rise from the Ashes - Premium Disc (Jpn), Gundam Side Story 0079: Rise from the Ashes (USA), Gunspike (Jpn), Guru Guru Onsen 2 (Jpn), Guru Guru Onsen 3 (Jpn), Half-Life (Video) (World), Happy Lesson: First Lesson (Jpn), Happy Lesson (Jpn), Harusame Youbi (Jpn), Headhunter (Euro), Heavy Metal: Geomatrix (Euro), Heavy Metal: Geomatrix (USA), Hello Kitty no Dream Passport 2 (Jpn), Hello Kitty no Garden Panic (Jpn), Hello Kitty no Lovely Fruit Park (Jpn), Hello Kitty no Magical Block (Jpn), Hello Kitty no "Otonaru" Mail (Jpn), Hidden & Dangerous (Euro), Hidden & Dangerous (USA), Hoyle Casino (USA), Hundred Swords (Jpn), Hydro Thunder (Euro), Hydro Thunder (Euro, Prototype 19990908), Hydro Thunder (USA), Hydro Thunder (USA, Rev. 1), Hydro Thunder (World, Prototype 19990616), Kidou Senshi Gundam Gaiden: Colony no Ochita Chide... (Jpn), Millennium Soldier: Expendable (Euro), Millennium Soldier: Expendable (Euro, Prototype 19990715), Promotion Disc (Jpn), Resident Evil: Code: Veronica (Spa), Shinkisekai Evolution 2: Tooi Yakusoku (Jpn), Shinkisekai Evolution (Jpn), Super Speed Racing (Jpn), Tee Off (Euro), Tee Off (USA), Tee Off (USA, Alt), The Flintstones: Viva Rock Vegas (Euro) [FakeShemp]
- ibm5170: Alien Legacy (v1.00) [Justin Kerk]
- interpro: Diagnostic Floppies, Intergraph System Software, Rebuild Floppies [Patrick Mackinlay]
- leapster:
- Cars (Spa), Disney Fairies (Spa), Disney Princesa - La Magia De Aprender (Spa), Dora the Explorer - Camping Adventure (USA), Dora the Explorer - Piñata Party! (USA), Spongebob Squarepants - Through The Wormhole (USA), Star Wars - Matemáticas Jedi (Spa), The Batman - El Poder De Los Números (Spa), Up (Spa), Wall-E (Spa) [Connie, Clawgrip, TeamEurope]
- 1st Grade (US), Dora the Explorer - Wildlife Rescue (USA, L-MAX), Letters on the Loose (USA, L-MAX), Madagascar (USA, L-MAX), NASCAR (USA, L-MAX), Scholastic OutWit! (US), Spider-Man - The Case of the Sinister Speller (USA, L-MAX), Spongebob Squarepants - Saves the Day (USA, L-MAX), Talking WORDS Factory (US) [TeamEurope, HardcoreHubz]
- poly_flop: Proteus 6809 FLEX Operating System (Version 2.8:3 - 1.1:2), Proteus Z80 CP/M Operating System (CP/M 2.2, BIOS 3.3) [Andrew Trotman]
- vsmile_cart: ABC Land Aventure (Fra), Disney Winnie l'Ourson - La Chasse au miel de Winnie (Fra, Rev. 2), Le Monde d'ELMO - Les Grandes Decouvertes D'Elmo (Fra), Oui-Oui - Detective d'un Jour (Fra), Roi Lion - Simba Decouvre la Jungle (Fra), Thomas er ses Amis - Les locomotives s'entraident (Fra) [TeamEurope, Buddybenj]
Translations added or modified
- Chinese (Simplified) [YuiFAN]
- Chinese (Traditional) [YuiFAN]
- Dutch [Jos van Mourik]
- French [noxx09]
- Portuguese (Brazil) [Wellington Uemura]
- Spanish [A. Viloria]
Source Changes
- fidlstix, rndrndqs: Fixed interface between MCU and LCD controller and added 7-segment digits. [AJR]
- tms9927: Configure using character clock rather than dot clock. [AJR]
- pit8253: Converted counters to subdevices. [AJR]
- sega_315_5195: Internalized communication latches – sound now works in fpointbla. [AJR]
- sol20: Added RS-232 port. [AJR]
- mcb216, cb308: Replaced UART with TMS5501. [AJR]
- hnayayoi.cpp: Use HD6845 CRTC for video; improved screen parameters. [AJR]
- vt100_kbd: Rewrote as UART-based serial device. [AJR]
- vt100: Restored bottom lines of screen. [AJR]
- vt100, la120: Made ER1400 non-volatile storage actually work. [AJR]
- debugger: Fixed extent of debug view, wplist output, watchpoint view, and find command for address-shifted memory spaces. [AJR]
- ins8250: Added hack to reset transmitter when Baud rate is changed. [AJR]
- trs80.cpp: Derived almost all clocks from actual crystals, including raw screen parameters. [AJR]
- d9final: Added NVRAM. [AJR]
- qtsbc: Rewrote driver based on SBC-880 schematics. [AJR]
- ay31015: Fixed receiver desync when next start bit arrives early, and synchronization at start bit. [AJR]
- unkitpkr: Added switch to disable card graphics in bookkeeping mode. [AJR]
- Separated TLCS-90 external IRQ line state from internal request register – fixes tenkai slowdowns. [AJR]
- artmagic.cpp: Replaced NVRAM with parallel EEPROM, and improved ADPCM banking. [AJR]
- Added DEC 12-15336-00 RS232 loopback connector type (required for VT102 modem control self-test). [AJR]
- rainbow: Corrected bit rate generator clocks and types. [AJR]
- g65816: Allow use of separate address spaces for program, data, opcodes, and vectors. [AJR]
- scn2674: Added preliminary support for SCN2672 variant. [AJR]
- vgmplay: Disable POKEY and QSound devices if not required. [AJR]
- Include option and file names in fatal error message for failure to load media image. [AJR]
- model2.cpp updates: [Angelo Salese]
- Added custom debugger commands to dump geometrizer disassembly and triangle list.
- Worked around ld rN, (rN) read on FIFO – fixes multiple crashes.
- Skip normals for every triangle/quad in geo mode 2/3 – fixes multiple graphical glitches.
- Fixed untextured path colors (used by Motor Raid and Daytona USA).
- Added direct framebuffer drawing (used by Last Bronx title screen).
- sharc: Implemented additional instructions used by Model 2 games. [Angelo Salese]
- Added Rn = Rn FDEP Rx BY : opcode (used by Last Bronx for a vital geometrizer function).
- Added fmul abs multi opcode (used by Gunblade NY).
- Added SET_UREG case $67 (used by Zero Gunner 2B).
- Fixed LSHIFT negative operations to not sign-extend the result (fixes Last Bronx frame flickering).
- segaic24.cpp: Added xhout and xvout register callbacks (fixes Model 2 3D viewport positions). [Angelo Salese]
- Wrote a preliminary TGPx4 interpreter core. [Angelo Salese]
- i960.cpp: Added support for burst stall on writes. [Angelo Salese]
- ddayjlc.cpp: Fixed clouds priority and title screen colors, added flip screen. [Angelo Salese]
- amstrad: Ignore invalid PSG register selection – fixes input issues with Monty on the Run and Airborne Ranger. [Barry Rodewald]
- metro.cpp: Enabled button 2 in daitorid* – it’s used to reorient tiles. [cam900]
- hyprduel.cpp: Cleaned up, converted to use imagetek_i4220_device, changed sound output to mono. [cam900]
- imagetek_i4220.cpp: Only draw portion of tilemaps exposed by clipping rectangle (improves performance). [cam900]
- sknsspr: Converted to device_rom_interface, allocate decode buffer at start time. [cam900]
- galpani3.cpp: Cleaned up code, added notes, allocate buffers at start time, improved alpha blending, sprite/background priorities and background/background priorities, and reduced code duplication. [cam900]
- jchan.cpp: Minor improvements to sprite/sprite priorities. [cam900]
- rohga.cpp: Fixed graphics decoding. [cam900]
- segapcm: Added support for clock speed changes, and cleaned up code. [cam900]
- vgmplay updated: [cam900]
- Implemented Sega PCM interface registers.
- Convert QSound pitch to DSP clock input frequency.
- eolith.cpp: Corrected title/distributor for Chinese-language version of Iron Fortress. [cam900, Vas Crabb]
- kaneko16.cpp: Cleaned up OKI bank switching and sound latch handling. [cam900]
- es5510/taito_en updated: [cam900]
- es5510: Fixed DRAM read/write, and moved buffer allocation to start time.
- taito_en: Verified ESP input clock and output channels from GunBuster schematics, reduced runtime tag map lookups.
- esqpump.cpp: Split ES5506 out of interface.
- esqkt.cpp: Added esqpump for ES5510 interface, and fixed company tags.
- kaneko_grap2: Converted to device_rom_interface, added device address map, added internal palette, and implemented brightness control. [cam900]
- mcatadv.cpp: Reduced code duplication, improved ROM region names, and converted to mono sound output. [cam900]
- wecleman.cpp: Added notes, cleaned up code, improved ROM region names, and converted to stereo sound output. [cam900]
- ES8712: removed sound output as it’s just a controller for an Oki MSM5205/6585 and 74157. [cam900]
- gcpinball.cpp, metro.cpp, lastbank.cpp, witch: Added notes, cleaned up code, and reduced runtime tag map lookups. [cam900]
- blzntrnd: Corrected stereo/mono outputs according to PCB type, fixed sound bank switching, and added notes. [cam900]
- lastbank: Use generic latch device for sound communication. [cam900]
- gcpinball.cpp: Improved ROM region names. [cam900]
- qs1000.cpp: Converted set_irq to WRITE_LINE_MEMBER. [cam900]
- eolith.cpp, eolith16.cpp, vegaeo.cpp: Cleaned up VRAM handling and drawing. [cam900]
- eolith.cpp, ghosteo.cpp, limenko.cpp, vamphalf.cpp, vegaeo.cpp: Modernized sound latches, reduced runtime tag map lookups, and improved ROM region names. [cam900]
- hidctch3: Replaced driver init with machine configuration. [cam900]
- mastboy.cpp: Cleaned up code, moved banked RAM handler into address_map_bank_device, fixed RAM error, added notes, and improved ROM region names. [cam900]
- xexex.cpp: Cleaned up code, reduced runtime tag map lookups, added notes, and marked with MACHINE_IMPERFECT_GRAPHICS. [cam900]
- tecmosys.cpp: Fixed background color, cleaned up bank switching, reduced code duplication, reduced runtime tag map lookups, added notes, and marked with MACHINE_IMPERFECT_GRAPHICS (due to imperfect linescroll/mixing) and MACHINE_NO_COCKTAIL (due to incorrect tilemap scroll when flipped). [cam900]
- ultraman.cpp, chqflag.cpp: Minor code clean-up. [cam900]
- k051649.cpp: Add scc_map to reduce duplication in driver memory maps. [cam900]
- divebomb.cpp: Use generic_latch_8_device for CPU communication and input_merger_any_high_device for interrupts, and improved tags. [cam900]
- ddragon.cpp: Identified CPU types. [cam900]
- x68k: Implemented ADPCM panning and corrected ADPCM timer. [cam900]
- gstream.cpp: Added pre-calculated RGB palette for X2222, reduced code duplication, and removed unnecessary parameters. [cam900]
- Added extracted C-chip EPROM data for Volfied, Superman, Bonze Adventure, and Rainbow Islands; removed simulation. [Caps0ff]
- plugins/portname: Described revised format. [Carl]
- Added a hand-crafted C-chip EPROM for Rainbow Islands Extra, allowing simulation to be removed. [David Haywood]
- XaviX: Added notes on IRQ source register. [David Haywood]
- Added HDB-DOS device for Color Computer 1/2. [David Ladd]
- Added uPD934G percussion generator device, used by Casio RZ-1. [Dirk Best]
- hp64k: Added support for HPIB bus, and made extensive improvement to PHI emulation (BIST now passes). [F.Ulivi]
- Added slot device to tunnel IEEE-488 between processes over a socket connection. [F.Ulivi]
- Corrected Intellivision keyboard 6502 clock rate (was running at double speed). [Frank Palazzolo]
- spectrum: Fixed sprite flicker and missing graphics in several games. [geecab, R. Belmont]
- emscripten: Fixed issue causing drivers using netlists to fail, and disabled currently unsupported multithreading. [Justin Kerk]
- notetaker.cpp: Started to hook up EmulatorCPU 8086. [Lord Nightmare]
- naomi.cpp: Updated ROM board and BIOS documentation. [MetalliC]
- Dreamcast and derivatives: Enabled SH-4 recompiler by default. [MetalliC, Ryan Holtz]
- lynx96k: Added Scorpion and Danish ROMs as BIOS options. [Nigel Barnes]
- kr2376: Added keyboard matrix callbacks. [Nigel Barnes]
- bbc: Added cassette relay samples. [Nigel Barnes]
- bbc: Fixed shadow RAM corruption in MasteB+, and sideways RAM access in Model B. [Nigel Barnes]
- electron: Set CPU clock 2MHz/1MHz according to ROM/RAM access. [Nigel Barnes]
- model2.cpp: Fixed Zero Gunner background priorities. [O. Galibert]
- nes_apu: Derive frame counter from clock input. [O. Galibert]
- Removed macros from address maps. [O. Galibert]
- interpro: Various improvements, culminating in the ability to boot the “blue screen” rebuild floppy. [Patrick Mackinlay]
- Nearly boots CLIX – hangs trying to mount the filesystems.
- Refactored CPU/MMU memory access, added alignment faults, and added support for DMA virtual addressing.
- Implemented most C400 instructions, and fixed wait instruction.
- Removed broken forced interrupt handling.
- gunpey: Extracted decompressed sprite data – loaded to fix graphics until compression is understood. [Peter Wilhelmsen, Morten Shearman Kirkegaard]
- midvunit.cpp: Cleaned up inputs and outputs, improved motion inputs, and sorted main buttons. [Risugami]
- seattle.cpp: Cleaned up outputs. [Risugami]
- Added ability to start/stop AVI recording during emulation session, and improved handling of native aspect screenshots on systems with arbitrary numbers of screens. [Ryan Holtz, Vas Crabb]
- M1COMM, M2COMM, S32COMM: Improved simulation: [SailorSat]
- Fixed partial frame read and added VSYNC packets.
- Added relay mode (used by stcc), detect/handle connection loss, improved sync.
- Converted to use osd_file rather than emu_file.
- Added comm_framesync option to force instances to stay in sync.
- Added preliminary MB89374 emulation – works well enough for Virtua Racing ad Virtua formula to link using real firmware.
- Removed m1comm from the default model1 configuration, as not every game has one.
- Converted glasgow.cpp to use mmboard device for chess board I/O. [Sandro Ronco]
- Corrected size of MK48T12 timekeeper RAM. [smf]
- validity check: Test all 33 possible results from count_leading_zeros() and count_leading_ones(). [smf]
- Donkey Kong: Changed orientation so that -norotate matches direct feed recordings. [smf]
- Added QuikLoad option for several CP/M-80 systems (Altos 5, Aussie Byte II, Decision Mate V, Kaypro, QX-10, Xerox 820). [Stefano]
- c352.cpp: Changed µ-law algorithm to match Namco’s Wii VC emulator, fixed static noise between fights in Tekken 3, and fixed order of phase inversion flags. [superctr]
- rgbsse: Fixed scaling functions for negative values – fixes graphical anomalies in warfa. [Ted Green]
- kayproii: Fixed Baud rate generator connections (serial port and keyboard were reversed). [Vas Crabb]
- Changed build options to make deprecated declaration warnings non-fatal and enabled by default. [Vas Crabb]
- Started deprecating and removing poorly-performing output system APIs. [Vas Crabb]
- Deprecated and removed all uses of running_machine::first_screen. [Vas Crabb, Ryan Holtz, AJR, R. Belmont, Nigel Barnes]
- dsp16: Rewrote interpreter and disassembler. [Vas Crabb]
- Interpreter implements almost all features and has machine cycle accuracy/granularity.
- PIO and a subset of SIO output excluding multiplexed modes are implemented.
- Disassembler syntax mostly matches that used by assembler, and shows live comments for predicated operations.
- qsound: Added low-level emulation using DSP program (only enabled in vgmplay for performance reasons). [Vas Crabb]
- qsoundhle: Changed sample rate and playback behaviour to better match DSP. [Vas Crabb]
- Restricted ROM names to a shell-friendly subset of printable ASCII. [Vas Crabb]
- Reduced use of naked pointers, using namespace, and preprocessor macros in recompiling CPU cores. [Vas Crabb]
- Converted most machine configuration helpers to non-static member functions and adjusted macros to match. [Wilbert Pol]
- crospang.cpp: Corrected clock speeds based on oscillators and PCB info. [Brian Troha]
- gameboy.xml, gbcolor.xml, leapster.xml, vsmile_cart.xml, vsmile_cd.xml, vsmilem_cart.xml: Corrected Spanish titles. [ClawGrip]
- sauro.cpp: Verified clocks for Sauro. [Corrado Tomaselli, The Dumping Union]
- sf2b: Identified manufacturer. [f205v]
- atetris.cpp: Updated documentation for atetrisb2 and atetrisb3. [f205v]
- Dumped PLA from CBM plus4 family. [Guru]
- spaceg: Dumped PROMs. [Guru]
- opwolf.cpp: Measured C-chip clock on a working PCB. [Guru]
- shuttlei: Corrected main CPU clock divider and added PCB description. [Guru]
- ti85.cpp: Added OS v4.0 as a BIOS option for ti84pcse. [Julian Lachniet]
- leland.cpp: Corrected ROM labels and documented undumped PALs for Pig Out: Dine Like a Swine! [Kevin Eshbach, The Dumping Union]
- leland.cpp: Corrected ROM name for revision 5 of Ataxx. [Kevin Eshbach, The Dumping Union]
- Updated hiscore.dat for recent changes. [Leezer]
- alphatro.cpp: Improved ROM names, and added real ROM for machine with BICOM graphics extension. [rfka01]
- Corrected year for San Francisco Rush: The Rock. [sjy96525]
- argus.cpp: Dumped PROM for valtric. [system11, The Dumping Union]
submitted by cuavas to cade [link] [comments]
gta online slot machine glitch video
To summarise the GTA Online Inside Track glitch method: Select your horse to bet on – 1 or 2 are most likely to win; Press and hold X/A on the increase bet arrow GTA Online's slot machines are rigged and the NPCs are winning all the damn money By Christopher Livingston 06 August 2019 A scientific survey of the AI-controlled gamblers shows they're always Watch GTA 5 Online Secret Casino Slot Machine Found! New Leaked Casino & Gambling DLC (GTA 5 Casino DLC) - kititado on Dailymotion GTA: Online is without doubt one of the best online multiplayer games ever. It allows for players to engage in a number of activities, ranging from heists to Mad Max-style vehicular warfare (Arena What Is The GTA Online Casino Glitch? This is one of those glitches in the game that managed to reward a player as it literally allowed them to kill two birds at the same time. This GTA glitch allowed the player to pull off two Diamond casino heists at the same time. This GTA glitch was discovered by a player who posted the video on Reddit. gokkast spelen onlineisselvalligPEC Zwolle kent een wisselvallig seizoen.Niet veel later ngta online casino slot machine glitch zujvoemt men Bodie al een spookstad.Reza Ghoochannejhad kwam in de zomer transfervrij over van APOEL Nicosia en is in potentie de gevaarlijkste kracht voorin.,bet sensation casinooploper Ajax wint ruim van PEC ZwolleVijf dagen na de glorieuze winst op Feyenoord in de WIN JACKPOT $2500000 EVERYTIME WITH THIS SLOT MACHINE MONEY GLITCH IN GTA ONLINE $100000000. Click here -> GTA 5 Online Money Hack. Subscribe To my Second . Follower Me On . A Sick SOLO Money Glitch That Still Working For The DOOMSDAY DLC In GTA 5 . GTA 5 Entertainment . Every slot machine is blaring loud music Or will players find ways to glitch the casino and walk out richer than and activities, making it one of the largest updates in GTA Online in some This page contains all the known Glitches in GTA Online. It is possible to fall under the ocean into Grand Theft Auto Online, and gain the ability to walk underwater, albeit still taking fall damage. The player won't have a breath meter, and will be able to walk around the seafloor freely without losing health. Next make your way over to the closest slot machine and get in a position so that "press '>' to play" is visible in the top left hand corner Next call Simeon and request a job through the phone Once the job has come through, you need to open the job message through the phone, hold the start button and as soon as you release the start button, press A / X quickly.
gta online slot machine glitch top
[index]
[6250] [1696] [5584] [9385] [9130] [5782] [449] [7643] [2665] [703]
gta online slot machine glitch
Copyright © 2024 casinos.bkingz.online